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* giant protoid cleanup * yml changes * ! --------- Co-authored-by: deltanedas <@deltanedas:goida.zip>
31 lines
1 KiB
C#
31 lines
1 KiB
C#
using Content.Shared.Armor;
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using Content.Shared.Cargo;
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using Content.Shared.Damage.Prototypes;
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namespace Content.Server.Armor;
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/// <inheritdoc/>
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public sealed partial class ArmorSystem : SharedArmorSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ArmorComponent, PriceCalculationEvent>(GetArmorPrice);
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}
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private void GetArmorPrice(EntityUid uid, ArmorComponent component, ref PriceCalculationEvent args)
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{
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foreach (var modifier in component.Modifiers.Coefficients)
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{
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var damageType = ProtoMan.Index<DamageTypePrototype>(modifier.Key);
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args.Price += component.PriceMultiplier * damageType.ArmorPriceCoefficient * 100 * (1 - modifier.Value);
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}
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foreach (var modifier in component.Modifiers.FlatReductions)
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{
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var damageType = ProtoMan.Index<DamageTypePrototype>(modifier.Key);
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args.Price += component.PriceMultiplier * damageType.ArmorPriceFlat * modifier.Value;
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}
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}
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}
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