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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
108 lines
3.7 KiB
C#
108 lines
3.7 KiB
C#
using Content.Shared.Antag;
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using Content.Shared.Changeling.Components;
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using Content.Shared.Changeling.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Humanoid;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Zombies;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Changeling.Systems;
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public sealed partial class ServerChangelingLastResortSystem : ChangelingLastResortSystem
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{
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private static readonly ProtoId<AntagSpecifierPrototype> ChangelingAntag = "Changeling";
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[Dependency] private SharedMindSystem _mind = default!;
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[Dependency] private MobStateSystem _mobState = default!;
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[Dependency] private SharedPopupSystem _popup = default!;
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[Dependency] private SharedDoAfterSystem _doAfter = default!;
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[Dependency] private AntagSelectionSystem _antag = default!;
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[SubscribeLocalEvent]
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private void OnTakeOverCorpseAction(Entity<ChangelingSlugComponent> ent,
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ref ChangelingTakeOverCorpseActionEvent args)
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{
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// CanTakeOver checks for the existence of ChangelingIdentityComponent on the target.
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// As such it cannot be predicted as that component is not networked to sessions other than the owner
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// Unless we do fucky networking magic
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if (args.Handled || !CanTakeOver(ent.Owner, args.Target))
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return;
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args.Handled = true;
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Audio.PlayPvs(ent.Comp.Sound, ent.Owner);
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_popup.PopupEntity(Loc.GetString("changeling-takeover-start-others", ("user", Identity.Entity(ent.Owner, EntityManager))),
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ent.Owner,
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PopupType.MediumCaution);
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var doAfter = new DoAfterArgs(EntityManager,
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ent.Owner,
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ent.Comp.TakeOverDuration,
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new ChangelingTakeOverCorpseDoAfterEvent(),
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ent,
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target: args.Target)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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DuplicateCondition = DuplicateConditions.None,
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RequireCanInteract = false,
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};
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_doAfter.TryStartDoAfter(doAfter);
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}
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/// <summary>
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/// Checks whether a changeling slug can take over the <paramref name="target"/> body.
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/// </summary>
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private bool CanTakeOver(EntityUid user, EntityUid target, bool showPopups = true)
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{
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if (!HasComp<HumanoidProfileComponent>(target))
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return false;
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if (HasComp<ChangelingIdentityComponent>(target) || HasComp<ZombieComponent>(target))
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{
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if (showPopups)
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_popup.PopupEntity(Loc.GetString("changeling-takeover-is-changeling"), user, user);
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return false;
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}
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if (_mobState.IsDead(target))
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return true;
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if (showPopups)
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_popup.PopupEntity(Loc.GetString("changeling-takeover-not-dead"), user, user);
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return false;
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}
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[SubscribeLocalEvent]
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private void OnTakeOverCorpseDoAfter(Entity<ChangelingSlugComponent> ent,
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ref ChangelingTakeOverCorpseDoAfterEvent args)
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{
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args.Handled = true;
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if (args.Cancelled || args.Target is not { } target || !CanTakeOver(args.User, target, showPopups: false))
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return;
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if (!_mind.TryGetMind(args.User, out var mindId, out var mind))
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return;
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TakeOverCorpse(args.User, target, mindId, mind);
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_popup.PopupEntity(Loc.GetString("changeling-takeover-success-self"), target, target, PopupType.Large);
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}
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private void TakeOverCorpse(EntityUid user, EntityUid target, EntityUid mindId, MindComponent mind)
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{
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_mind.TransferTo(mindId, target, mind: mind);
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_antag.AssignAntagComponents(target, ChangelingAntag);
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QueueDel(user);
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}
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}
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