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* Restarting files from scratch * reduce file count, more progress * Additional partial work * update 1 * update 2 * TODO execution * fix * Update PlantGrowthComponent.cs * fix 1 * growth correction * PlantGrowthComponent * update 99 * last update * oops * Update vegan-meatball.yml * Data loss * ToxinsComponent * Default components * minor fix * PlantTraitsComponent * fix error * fix error 2 * Copy growth components * last update within this PR * AutoHarvestGrowth remote * Viable * fix * Fix growth rate * Improvements to the YAML * merge update * fix * code cleanup * TODO * fix * oops * oops 2 * more TODO * fix names * fix names oops * Harvest bug fixes * fix tests * refactor: cleanup after mering master * Update ConsumeExudeGasGrowthSystem.cs * refactor: make this piece of happiness and ponies work * review * oops * fix <summary> * Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning * EnsureUniqueSeed * refactor: change Resolve to TryComp where appropriate * refactor: review comments - try get for components, clenaups * refactor: minor yaml cleanups * fixing trifles * botany-rework-part-3 * API and mutations * minor fixes * Update WeedPestGrowthSystem.cs * Update plants.yml * PlantChemicals * YAMLLinter * review and some lost code * YAMLLinter part 2 * plants.yml * Aaaa tests * seedId * clone plant component * Update clone.yml * refactor: remove suppress possible null reference exception * refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup * Separation of tray and plant * oops * PlantingPlant * a little more cleaning * oops 2 * botany-rework-part-4 * predict and API * Field OldAgeDamage * oops * YMAL * YMAL 2 * YMAAAAAL * Update PlantToxinsSystem.cs * review * Update randomMutations.yml * minor fix design * Updates the plants visuals not every frame * bug fixes * some fixes * bugfix and renames * Dirty * Replace ComponentRegistry * unnecessary API * fix merge * build * build 2 * Review by AJCM * del PlantDataComponent and fix harvest * fix all * final review * Update PlantTrayVisualizerSystem.cs * fix merge * Update PlantTraitsComponent.cs * Traits LocId fix * Update SpawnEntitiesBehavior.cs * aaaaaaaaa * fix all part 2 * PlantDataComponent revert * aoao * fix all part 3 * Update PlantTraitsComponent.cs * Update clone.yml * Reviews --------- Co-authored-by: PraxisMapper <praxismapper@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
99 lines
3.3 KiB
C#
99 lines
3.3 KiB
C#
using Content.Shared.Botany.Components;
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using Content.Shared.Botany.Systems;
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using Content.Shared.EntityEffects;
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using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes;
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using Robust.Shared.Random;
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namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes;
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/// <summary>
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/// Entity effect that changes a plant's stat by a random amount between a minimum and maximum value.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class PlantChangeStatEntityEffectSystem : EntityEffectSystem<PlantComponent, PlantChangeStat>
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{
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[Dependency] private IComponentFactory _componentFactory = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private PlantHolderSystem _plantHolder = default!;
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[Dependency] private SharedEntityEffectsSystem _entityEffects = default!;
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protected override void Effect(Entity<PlantComponent> entity, ref EntityEffectEvent<PlantChangeStat> args)
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{
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if (_plantHolder.IsDead(entity.Owner))
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return;
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var targetDataField = args.Effect.TargetDataField;
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var targetComponent = args.Effect.TargetComponent;
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if (!_componentFactory.TryGetRegistration(targetComponent, out var registration))
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{
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Log.Error($"{nameof(PlantChangeStat)} Error: Component '{targetComponent}' is not a valid component name.");
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return;
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}
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if (!TryComp(entity.Owner, registration.Type, out var plantComp))
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return;
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var field = registration.Type.GetField(targetDataField);
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if (field == null)
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{
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Log.Error(
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$"{nameof(PlantChangeStat)} Error: Field '{targetDataField}' not found on component '{targetComponent}'. Did you misspell it?");
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return;
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}
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var currentValue = field.GetValue(plantComp);
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if (currentValue == null)
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return;
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float current;
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switch (currentValue)
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{
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case float f:
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current = f;
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break;
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case int i:
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current = i;
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break;
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default:
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Log.Error(
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$"{nameof(PlantChangeStat)} Error: Field '{targetDataField}' on component '{targetComponent}' has unsupported type '{currentValue.GetType().Name}'.");
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return;
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}
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var min = args.Effect.ApplyRange.Min;
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var max = args.Effect.ApplyRange.Max;
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// If the range is degenerate, only move toward that value.
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if (MathHelper.CloseTo(min, max))
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{
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if (MathHelper.CloseTo(current, min))
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return;
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_entityEffects.TryApplyEffect(entity.Owner,
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current < min ? args.Effect.Up : args.Effect.Down,
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args.Scale,
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args.User);
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return;
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}
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bool goUp;
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if (current <= min)
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{
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goUp = true;
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}
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else if (current >= max)
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{
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goUp = false;
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}
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else
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{
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var thermometer = (current - min) / (max - min);
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thermometer = Math.Clamp(thermometer, 0f, 1f);
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var probUp = 1f - thermometer;
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goUp = _random.Prob(probUp);
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}
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_entityEffects.TryApplyEffect(entity.Owner, goUp ? args.Effect.Up : args.Effect.Down, args.Scale, args.User);
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}
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}
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