mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-11 03:11:14 +03:00
* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
28 lines
1,022 B
C#
28 lines
1,022 B
C#
using Content.Server.StationEvents.Components;
|
|
using Content.Shared.AlertLevel;
|
|
using Content.Shared.GameTicking.Components;
|
|
|
|
namespace Content.Server.StationEvents.Events;
|
|
|
|
public sealed partial class AlertLevelInterceptionRule : StationEventSystem<AlertLevelInterceptionRuleComponent>
|
|
{
|
|
[Dependency] private AlertLevelSystem _alertLevel = default!;
|
|
|
|
protected override void Started(EntityUid uid, AlertLevelInterceptionRuleComponent component, GameRuleComponent gameRule,
|
|
GameRuleStartedEvent args)
|
|
{
|
|
base.Started(uid, component, gameRule, args);
|
|
|
|
if (!Station.TryGetRandomStation(out var chosenStation))
|
|
return;
|
|
|
|
if (!_alertLevel.TryGetLevel(chosenStation.Value.Owner, out var level)
|
|
|| !_alertLevel.TryGetDefaultLevel(chosenStation.Value.Owner, out var defaultLevel)
|
|
|| level != defaultLevel)
|
|
return;
|
|
|
|
_alertLevel.SetLevel(chosenStation.Value.Owner,
|
|
component.AlertLevel,
|
|
force: true);
|
|
}
|
|
}
|