CatStation/Content.Server/StationEvents/Events/AlertLevelInterceptionRule.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

28 lines
1,022 B
C#

using Content.Server.StationEvents.Components;
using Content.Shared.AlertLevel;
using Content.Shared.GameTicking.Components;
namespace Content.Server.StationEvents.Events;
public sealed partial class AlertLevelInterceptionRule : StationEventSystem<AlertLevelInterceptionRuleComponent>
{
[Dependency] private AlertLevelSystem _alertLevel = default!;
protected override void Started(EntityUid uid, AlertLevelInterceptionRuleComponent component, GameRuleComponent gameRule,
GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
if (!Station.TryGetRandomStation(out var chosenStation))
return;
if (!_alertLevel.TryGetLevel(chosenStation.Value.Owner, out var level)
|| !_alertLevel.TryGetDefaultLevel(chosenStation.Value.Owner, out var defaultLevel)
|| level != defaultLevel)
return;
_alertLevel.SetLevel(chosenStation.Value.Owner,
component.AlertLevel,
force: true);
}
}