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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using Content.Server.StationEvents.Components;
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using Content.Shared.StationRecords;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.StationRecords.Components;
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using Content.Shared.StationRecords.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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public sealed partial class ClericalErrorRule : StationEventSystem<ClericalErrorRuleComponent>
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{
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[Dependency] private StationRecordsSystem _stationRecords = default!;
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protected override void Started(EntityUid uid, ClericalErrorRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (!Station.TryGetRandomStation(out var chosenStation))
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return;
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if (!TryComp<StationRecordsComponent>(chosenStation, out var stationRecords))
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return;
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var recordCount = stationRecords.Records.Keys.Count;
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if (recordCount == 0)
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return;
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var min = (int) Math.Max(1, Math.Round(component.MinToRemove * recordCount));
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var max = (int) Math.Max(min, Math.Round(component.MaxToRemove * recordCount));
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var toRemove = RobustRandom.Next(min, max);
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var keys = new List<uint>();
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for (var i = 0; i < toRemove; i++)
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{
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keys.Add(RobustRandom.Pick(stationRecords.Records.Keys));
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}
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foreach (var id in keys)
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{
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var key = new StationRecordKey(id, chosenStation.Value);
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_stationRecords.RemoveRecord(key, stationRecords);
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}
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}
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}
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