CatStation/Content.Server/StationEvents/Events/RandomEntityStorageSpawnRule.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

48 lines
1.6 KiB
C#

using Content.Server.StationEvents.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.GameTicking.Components;
using Content.Shared.Storage.Components;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed partial class RandomEntityStorageSpawnRule : StationEventSystem<RandomEntityStorageSpawnRuleComponent>
{
[Dependency] private EntityStorageSystem _entityStorage = default!;
protected override void Started(EntityUid uid, RandomEntityStorageSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
if (!Station.TryGetRandomStation(out var station))
return;
var validLockers = new List<(EntityUid, EntityStorageComponent)>();
var spawn = Spawn(comp.Prototype, MapCoordinates.Nullspace);
var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
while (query.MoveNext(out var ent, out var storage, out var xform))
{
if (Station.GetOwningStation(ent, xform) != station.Value.Owner)
continue;
if (!_entityStorage.CanInsert(spawn, ent, storage))
continue;
validLockers.Add((ent, storage));
}
if (validLockers.Count == 0)
{
Del(spawn);
return;
}
var (locker, storageComp) = RobustRandom.Pick(validLockers);
if (!_entityStorage.Insert(spawn, locker, storageComp))
{
Del(spawn);
}
}
}