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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using Content.Server.StationEvents.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.Storage.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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public sealed partial class RandomEntityStorageSpawnRule : StationEventSystem<RandomEntityStorageSpawnRuleComponent>
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{
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[Dependency] private EntityStorageSystem _entityStorage = default!;
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protected override void Started(EntityUid uid, RandomEntityStorageSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, comp, gameRule, args);
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if (!Station.TryGetRandomStation(out var station))
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return;
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var validLockers = new List<(EntityUid, EntityStorageComponent)>();
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var spawn = Spawn(comp.Prototype, MapCoordinates.Nullspace);
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var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
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while (query.MoveNext(out var ent, out var storage, out var xform))
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{
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if (Station.GetOwningStation(ent, xform) != station.Value.Owner)
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continue;
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if (!_entityStorage.CanInsert(spawn, ent, storage))
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continue;
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validLockers.Add((ent, storage));
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}
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if (validLockers.Count == 0)
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{
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Del(spawn);
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return;
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}
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var (locker, storageComp) = RobustRandom.Pick(validLockers);
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if (!_entityStorage.Insert(spawn, locker, storageComp))
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{
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Del(spawn);
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}
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}
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}
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