CatStation/Content.Server/StationEvents/Events/SpaceSpawnRule.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

62 lines
2.2 KiB
C#

using Content.Server.Antag;
using Content.Server.StationEvents.Components;
using Content.Shared.Antag;
using Content.Shared.GameTicking.Components;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// Station event component for spawning this rules antags in space around a station.
/// </summary>
public sealed partial class SpaceSpawnRule : StationEventSystem<SpaceSpawnRuleComponent>
{
[Dependency] private SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceSpawnRuleComponent, AntagSelectLocationEvent>(OnSelectLocation);
}
protected override void Added(EntityUid uid, SpaceSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, comp, gameRule, args);
if (!Station.TryGetRandomStation(out var station))
{
ForceEndSelf(uid, gameRule);
return;
}
// find a station grid
var gridUid = Station.GetLargestGrid(station.Value.Owner);
if (gridUid == null || !TryComp<MapGridComponent>(gridUid, out var grid))
{
Sawmill.Warning("Chosen station has no grids, cannot pick location for {ToPrettyString(uid):rule}");
ForceEndSelf(uid, gameRule);
return;
}
// figure out its AABB size and use that as a guide to how far the spawner should be
var size = grid.LocalAABB.Size.Length() / 2;
var distance = size + comp.SpawnDistance;
var angle = RobustRandom.NextAngle();
// position relative to station center
var location = angle.ToVec() * distance;
// create the spawner!
var xform = Transform(gridUid.Value);
var position = _transform.GetWorldPosition(xform) + location;
comp.Coords = new MapCoordinates(position, xform.MapID);
Sawmill.Info($"Picked location {comp.Coords} for {ToPrettyString(uid):rule}");
}
private void OnSelectLocation(Entity<SpaceSpawnRuleComponent> ent, ref AntagSelectLocationEvent args)
{
if (ent.Comp.Coords is {} coords)
args.Coordinates.Add(coords);
}
}