mirror of
https://github.com/space-syndicate/space-station-14.git
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* boom TODO: - actual organs * silly! silly! silly! silly! * consentual murder * cleaning * how woke * fuck everything * init * remove organ replacement, do metabolizer instead * oops * thank you, comment i left for myself! * yup * rebranding!!!!! * comment * fuck that * small h * s * i fucked up the branch its so over * stop complaining!!! * the remnants, theyre GONE * there we go * oh right * fine. * fuck everything * organ enumerator * false * generic
137 lines
4.9 KiB
C#
137 lines
4.9 KiB
C#
using Content.Shared.DragDrop;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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namespace Content.Shared.Body;
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/// <summary>
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/// System responsible for coordinating entities with <see cref="BodyComponent" /> and their entities with <see cref="OrganComponent" />.
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/// This system is primarily responsible for event relaying and the relationships between a body and its organs.
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/// It is not responsible for player-facing body features, e.g. "blood" or "breathing."
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/// Such features should be implemented in systems relying on the various events raised by this class.
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/// </summary>
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/// <seealso cref="OrganGotInsertedEvent" />
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/// <seealso cref="OrganGotRemovedEvent" />
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/// <seealso cref="OrganInsertedIntoEvent" />
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/// <seealso cref="OrganRemovedFromEvent" />
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/// <seealso cref="BodyRelayedEvent{TEvent}" />
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public sealed partial class BodySystem : EntitySystem
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{
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[Dependency] private SharedContainerSystem _container = default!;
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[Dependency] private EntityQuery<BodyComponent> _bodyQuery = default!;
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[Dependency] private EntityQuery<OrganComponent> _organQuery = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BodyComponent, ComponentInit>(OnBodyInit);
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SubscribeLocalEvent<BodyComponent, ComponentShutdown>(OnBodyShutdown);
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SubscribeLocalEvent<BodyComponent, CanDragEvent>(OnCanDrag);
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SubscribeLocalEvent<BodyComponent, EntInsertedIntoContainerMessage>(OnBodyEntInserted);
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SubscribeLocalEvent<BodyComponent, EntRemovedFromContainerMessage>(OnBodyEntRemoved);
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InitializeRelay();
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}
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private void OnBodyInit(Entity<BodyComponent> ent, ref ComponentInit args)
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{
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ent.Comp.Organs =
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_container.EnsureContainer<Container>(ent, BodyComponent.ContainerID);
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}
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private void OnBodyShutdown(Entity<BodyComponent> ent, ref ComponentShutdown args)
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{
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if (ent.Comp.Organs is { } organs)
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_container.ShutdownContainer(organs);
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}
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private void OnBodyEntInserted(Entity<BodyComponent> ent, ref EntInsertedIntoContainerMessage args)
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{
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if (args.Container.ID != BodyComponent.ContainerID)
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return;
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if (!_organQuery.TryComp(args.Entity, out var organ))
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return;
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var body = new OrganInsertedIntoEvent(args.Entity);
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RaiseLocalEvent(ent, ref body);
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var ev = new OrganGotInsertedEvent(ent);
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RaiseLocalEvent(args.Entity, ref ev);
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if (organ.Body != ent)
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{
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organ.Body = ent;
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Dirty(args.Entity, organ);
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}
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}
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private void OnBodyEntRemoved(Entity<BodyComponent> ent, ref EntRemovedFromContainerMessage args)
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{
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if (args.Container.ID != BodyComponent.ContainerID)
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return;
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if (!_organQuery.TryComp(args.Entity, out var organ))
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return;
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var body = new OrganRemovedFromEvent(args.Entity);
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RaiseLocalEvent(ent, ref body);
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var ev = new OrganGotRemovedEvent(ent);
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RaiseLocalEvent(args.Entity, ref ev);
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if (organ.Body == null)
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return;
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organ.Body = null;
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Dirty(args.Entity, organ);
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}
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private void OnCanDrag(Entity<BodyComponent> ent, ref CanDragEvent args)
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{
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args.Handled = true;
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}
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/// <summary>
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/// Gets an enumerator of organs with a specific component.
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/// </summary>
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/// <param name="body">The entity to enumerate the organs of.</param>
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/// <typeparam name="T">The component.</typeparam>
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/// <returns>The enumerator of the entity's organs with the specified component.</returns>
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[PublicAPI]
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public IEnumerable<Entity<OrganComponent,T>> EnumerateOrgans<T>(Entity<BodyComponent?> body) where T : IComponent
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{
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if (!Resolve(body, ref body.Comp, false))
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yield break;
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foreach (var organ in body.Comp.Organs?.ContainedEntities ?? [])
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{
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if (TryComp<T>(organ, out var comp))
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yield return (organ, _organQuery.Comp(organ), comp);
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}
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}
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/// <summary>
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/// Gets an enumerator of organs with a specific component using a <see cref="EntityQuery{TComp1}"/>.
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/// </summary>
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/// <param name="body">The entity to enumerate the organs of.</param>
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/// <param name="query">The EntityQuery to use.</param>
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/// <typeparam name="T">The component.</typeparam>
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/// <returns>The enumerator of the entity's organs with the specified component.</returns>
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[PublicAPI]
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public IEnumerable<Entity<OrganComponent, T>> EnumerateOrgans<T>(Entity<BodyComponent?> body, EntityQuery<T> query) where T : IComponent
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{
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if (!Resolve(body, ref body.Comp, false))
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yield break;
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foreach (var organ in body.Comp.Organs?.ContainedEntities ?? [])
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{
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if (query.TryComp(organ, out var comp))
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yield return (organ, _organQuery.Comp(organ), comp);
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}
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}
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}
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