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* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using Content.Shared.DeviceNetwork.Components;
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namespace Content.Shared.DeviceNetwork.Events;
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/// <summary>
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/// Event raised when a device network packet is received by an entity.
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/// </summary>
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/// <param name="NetId">
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/// ID of the network that this packet is translated on.
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/// Device networks are currently global and only represent the way of signal transmission.
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/// </param>
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/// <param name="Address">
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/// Address of the target device in a target network.
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/// If null, this packet gets broadcasted to all devices in the network.
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/// Empty string means invalid address.
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/// </param>
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/// <param name="Frequency">
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/// Transmit frequency of the sender and receive frequency of the targeted device.
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/// </param>
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/// <param name="SenderAddress">
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/// The device address of the sender. Can be used to send responses to payloads.
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/// </param>
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/// <param name="Sender">
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/// The sender entity with its <see cref="DeviceNetworkComponent"/>.
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/// </param>
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/// <param name="Data">
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/// The <see cref="INetworkPayload"/> of a specific type.
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/// This is the main container for custom information.
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/// </param>
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/// <typeparam name="T">Type of the payload sent by this event.</typeparam>
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[ByRefEvent]
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public readonly record struct DeviceNetworkPacketEvent<T>(
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int NetId,
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string? Address,
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uint Frequency,
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string SenderAddress,
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Entity<DeviceNetworkComponent> Sender,
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T Data) where T : INetworkPayload;
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