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Events
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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VirtualItem
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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BlockItemNameInHandComponent.cs
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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InventoryComponent.cs
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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InventorySystem.cs
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Reflection refactor (#19253)
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2023-08-25 12:48:27 +10:00 |
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InventorySystem.Equip.cs
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Fix: Add `SharedContainerSystem.CanInsert check to the InventorySystem.CanEquip` (#44816)
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2026-08-11 04:10:59 +00:00 |
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InventorySystem.Helpers.cs
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Fake Armblade Sting (#45724)
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2026-09-03 19:58:20 +00:00 |
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InventorySystem.Relay.cs
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Image Overlay for welding masks (#39434)
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2026-09-03 23:33:41 +00:00 |
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InventorySystem.Slots.cs
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Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386)
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2026-06-29 10:18:44 +00:00 |
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InventoryTemplatePrototype.cs
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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RelaySubscriptionHelpers.cs
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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SelfEquipOnlyComponent.cs
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Cursed Mask (#29659)
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2024-08-10 11:14:58 -04:00 |
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SelfEquipOnlySystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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SlotBlockComponent.cs
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New Feature: Slot blockers (#35172)
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2025-05-12 10:35:42 -07:00 |
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SlotBlockSystem.cs
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New Feature: Slot blockers (#35172)
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2025-05-12 10:35:42 -07:00 |
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SlotFlags.cs
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Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
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2024-04-28 17:11:46 +10:00 |