mirror of
https://github.com/space-syndicate/space-station-14.git
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* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
125 lines
4.7 KiB
C#
125 lines
4.7 KiB
C#
using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Examine;
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using Content.Shared.Radio.Components;
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using Content.Shared.DeviceNetwork.Systems;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Power;
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namespace Content.Shared.Radio.EntitySystems;
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public abstract partial class SharedJammerSystem : EntitySystem
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{
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[Dependency] private ItemToggleSystem _itemToggle = default!;
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[Dependency] private SharedDeviceNetworkJammerSystem _jammer = default!;
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[Dependency] private SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadioJammerComponent, ItemToggledEvent>(OnItemToggle);
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SubscribeLocalEvent<RadioJammerComponent, RefreshChargeRateEvent>(OnRefreshChargeRate);
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SubscribeLocalEvent<RadioJammerComponent, GetVerbsEvent<Verb>>(OnGetVerb);
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SubscribeLocalEvent<RadioJammerComponent, ExaminedEvent>(OnExamine);
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}
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private void OnItemToggle(Entity<RadioJammerComponent> entity, ref ItemToggledEvent args)
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{
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if (args.Activated)
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{
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EnsureComp<ActiveRadioJammerComponent>(entity);
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EnsureComp<DeviceNetworkJammerComponent>(entity, out var jammingComp);
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_jammer.SetRange((entity, jammingComp), GetCurrentRange(entity));
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_jammer.AddJammableNetwork((entity, jammingComp), (int) DeviceNetIdDefaults.Wireless);
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// Add excluded frequencies using the system method
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foreach (var freq in entity.Comp.FrequenciesExcluded)
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{
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_jammer.AddExcludedFrequency((entity, jammingComp), (uint)freq);
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}
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}
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else
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{
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RemCompDeferred<ActiveRadioJammerComponent>(entity);
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RemCompDeferred<DeviceNetworkJammerComponent>(entity);
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}
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if (args.User == null)
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return;
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var state = Loc.GetString(args.Activated ? "radio-jammer-component-on-state" : "radio-jammer-component-off-state");
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var message = Loc.GetString("radio-jammer-component-on-use", ("state", state));
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_popup.PopupEntity(message, args.User.Value, args.User.Value);
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}
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private void OnRefreshChargeRate(Entity<RadioJammerComponent> entity, ref RefreshChargeRateEvent args)
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{
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if (_itemToggle.IsActivated(entity.Owner))
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args.NewChargeRate -= GetCurrentWattage(entity);
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}
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private void OnGetVerb(Entity<RadioJammerComponent> entity, ref GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var user = args.User;
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byte index = 0;
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foreach (var setting in entity.Comp.Settings)
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{
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// This is because Act wont work with index.
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// Needs it to be saved in the loop.
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var currIndex = index;
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var verb = new Verb
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{
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Priority = currIndex,
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Category = VerbCategory.PowerLevel,
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Disabled = entity.Comp.SelectedPowerLevel == currIndex,
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Act = () =>
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{
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entity.Comp.SelectedPowerLevel = currIndex;
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Dirty(entity);
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// If the jammer is off, this won't do anything which is fine.
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// The range should be updated when it turns on again!
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_jammer.TrySetRange(entity.Owner, GetCurrentRange(entity));
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_popup.PopupEntity(Loc.GetString(setting.Message), user, user);
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},
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Text = Loc.GetString(setting.Name),
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};
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args.Verbs.Add(verb);
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index++;
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}
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}
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private void OnExamine(Entity<RadioJammerComponent> ent, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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var powerIndicator = _itemToggle.IsActivated(ent.Owner)
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? Loc.GetString("radio-jammer-component-examine-on-state")
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: Loc.GetString("radio-jammer-component-examine-off-state");
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args.PushMarkup(powerIndicator);
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var powerLevel = Loc.GetString(ent.Comp.Settings[ent.Comp.SelectedPowerLevel].Name);
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var switchIndicator = Loc.GetString("radio-jammer-component-switch-setting", ("powerLevel", powerLevel));
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args.PushMarkup(switchIndicator);
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}
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private float GetCurrentWattage(Entity<RadioJammerComponent> jammer)
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{
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return jammer.Comp.Settings[jammer.Comp.SelectedPowerLevel].Wattage;
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}
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protected float GetCurrentRange(Entity<RadioJammerComponent> jammer)
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{
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return jammer.Comp.Settings[jammer.Comp.SelectedPowerLevel].Range;
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}
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}
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