CatStation/Content.Shared/Shuttles/Components/ShuttleComponent.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

81 lines
2.1 KiB
C#

using System.Numerics;
namespace Content.Shared.Shuttles.Components;
[RegisterComponent]
public sealed partial class ShuttleComponent : Component
{
[ViewVariables]
public bool Enabled = true;
[ViewVariables]
public Vector2[] CenterOfThrust = new Vector2[4];
/// <summary>
/// Thrust gets multiplied by this value if it's for braking.
/// </summary>
[DataField]
public const float BrakeCoefficient = 1.5f;
/// <summary>
/// Maximum velocity.
/// </summary>
[DataField]
public float BaseMaxLinearVelocity = 60f;
[DataField]
public const float MaxAngularVelocity = 4f;
/// <summary>
/// The cached thrust available for each cardinal direction
/// </summary>
[ViewVariables]
public readonly float[] LinearThrust = new float[4];
/// <summary>
/// The thrusters contributing to each direction for impulse.
/// </summary>
// No touchy
public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[]
{
new(),
new(),
new(),
new(),
};
/// <summary>
/// The thrusters contributing to the angular impulse of the shuttle.
/// </summary>
public readonly List<EntityUid> AngularThrusters = new();
[ViewVariables]
public float AngularThrust = 0f;
/// <summary>
/// A bitmask of all the directions we are considered thrusting.
/// </summary>
[ViewVariables]
public DirectionFlag ThrustDirections = DirectionFlag.None;
/// <summary>
/// Base damping modifier applied to the shuttle's physics component when not in FTL.
/// </summary>
[DataField]
public float BodyModifier = 0.25f;
/// <summary>
/// Final Damping Modifier for a shuttle.
/// This value is set to 0 during FTL. And to BodyModifier when not in FTL.
/// </summary>
[DataField]
public float DampingModifier;
/// <summary>
/// Optional override for the FTL cooldown for this shuttle.
/// If not null, then the value will be used instead of the shuttle.cooldown CCVar.
/// </summary>
[DataField]
public TimeSpan? FTLCooldownOverride = null;
}