CatStation/Content.Shared/Tabletop/SharedTabletopSystem.Session.cs
riccardi48 95a5f7c7de
Table top prediction (#44348)
* TabletopSystem-move-to-shared

* final refactor

* Update TabletopHologramComponent.cs

* Update AdminVerbSystem.Smites.cs

* merge

* line

* prediction fix

* Fix the scrunkly

* Also noticed this

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Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2026-06-27 11:17:13 +00:00

13 lines
493 B
C#

using Robust.Shared.Player;
namespace Content.Shared.Tabletop;
public abstract partial class SharedTabletopSystem
{
/// <summary>
/// Adds a player to a tabletop game session, sending a message so the tabletop window opens on their end.
/// </summary>
/// <param name="player">The player session in question.</param>
/// <param name="uid">The UID of the tabletop game entity.</param>
public virtual void OpenSessionFor(ICommonSession player, EntityUid uid) { }
}