CatStation/Content.Shared/Trigger/Components/Effects/LightBehaviorOnTriggerComponent.cs

16 lines
559 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Plays a light behavior on the target when this trigger is activated, of note is that the entity needs a PointLightComponent
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LightBehaviorOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The light behavior we're triggering.
/// </summary>
[DataField(required: true)]
public string Behavior = string.Empty;
}