CatStation/Content.Shared/Humanoid/HumanoidVisualLayers.cs
pathetic meowmeow 8cf744ec55
Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-20 07:07:53 +00:00

37 lines
764 B
C#

using Content.Shared.Humanoid.Markings;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid
{
[Serializable, NetSerializable]
public enum HumanoidVisualLayers : byte
{
Special, // for the cat ears
Tail,
Hair,
FacialHair,
UndergarmentTop,
UndergarmentBottom,
Chest,
Head,
Snout,
SnoutCover, // things layered over snouts (i.e. noses)
HeadSide, // side parts (i.e., frills)
HeadTop, // top parts (i.e., ears)
Eyes,
RArm,
LArm,
RHand,
LHand,
RLeg,
LLeg,
RFoot,
LFoot,
Overlay,
Handcuffs,
StencilMask,
Ensnare,
Fire,
}
}