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* initial visual nubody * oops overlay * im so pheeming rn * conversion... * tests * comeback of the underwear * oops eyes * blabbl * zeds * yaml linted * search and visible count constraints * reordering * preserve previously selected markings colors * fix test * some ui niceties * ordering * make DB changes backwards-compatible/downgrade-friendly * fix things again * fix migration * vulpkanin markings limit increase * wrapping * code cleanup and more code cleanup and more code cleanup and more code cleanup and * fix slop ports * better sampling API * make filter work + use the method i made for its intended purpose * fix test fails real quick * magic mirror cleanup, remove TODO * don't 0-init the organ profile data * remove deltastates --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
37 lines
764 B
C#
37 lines
764 B
C#
using Content.Shared.Humanoid.Markings;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Humanoid
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{
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[Serializable, NetSerializable]
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public enum HumanoidVisualLayers : byte
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{
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Special, // for the cat ears
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Tail,
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Hair,
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FacialHair,
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UndergarmentTop,
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UndergarmentBottom,
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Chest,
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Head,
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Snout,
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SnoutCover, // things layered over snouts (i.e. noses)
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HeadSide, // side parts (i.e., frills)
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HeadTop, // top parts (i.e., ears)
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Eyes,
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RArm,
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LArm,
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RHand,
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LHand,
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RLeg,
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LLeg,
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RFoot,
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LFoot,
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Overlay,
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Handcuffs,
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StencilMask,
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Ensnare,
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Fire,
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}
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}
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