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https://github.com/space-syndicate/space-station-14.git
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* would you rather have infinite traitors but no game or infinite game but no game * whitespace of doom * also don't need that anymore! * I'm fucking stupid actually :P * fix that bug before someone else has to dive it in 2030 * pish * merge my fixes!!!
91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.StationEvents.Components;
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/// <summary>
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/// Defines basic data for a station event
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/// // TODO: Cut this component into pieces, much of it already exists in GameRuleComponent, and we don't need activation conditions in the same component as Announcements
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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public sealed partial class StationEventComponent : Component
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{
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public const float WeightVeryLow = 0.0f;
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public const float WeightLow = 5.0f;
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public const float WeightNormal = 10.0f;
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public const float WeightHigh = 15.0f;
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public const float WeightVeryHigh = 20.0f;
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[DataField]
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public float Weight = WeightNormal;
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[DataField]
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public string? StartAnnouncement;
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[DataField]
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public string? EndAnnouncement;
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[DataField]
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public Color StartAnnouncementColor = Color.Gold;
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[DataField]
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public Color EndAnnouncementColor = Color.Gold;
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[DataField]
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public SoundSpecifier? StartAudio;
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[DataField]
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public SoundSpecifier? EndAudio;
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/// <summary>
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/// In minutes, when is the first round time this event can start
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/// </summary>
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[DataField]
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public int EarliestStart = 5;
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/// <summary>
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/// In minutes, the amount of time before the same event can occur again
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/// </summary>
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[DataField]
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public int ReoccurrenceDelay = 30;
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/// <summary>
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/// How long the event lasts.
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/// </summary>
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[DataField]
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public TimeSpan? Duration = TimeSpan.FromSeconds(1);
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/// <summary>
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/// The max amount of time the event lasts.
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/// </summary>
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[DataField]
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public TimeSpan? MaxDuration;
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/// <summary>
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/// How many players need to be present on station for the event to run
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/// </summary>
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/// <remarks>
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/// To avoid running deadly events with low-pop
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/// </remarks>
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[DataField]
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public int MinimumPlayers;
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/// <summary>
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/// How many times this even can occur in a single round
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/// </summary>
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[DataField]
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public int? MaxOccurrences;
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/// <summary>
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/// When the station event ends.
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/// </summary>
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[DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan? EndTime;
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/// <summary>
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/// If false, the event won't trigger after the evacuation shuttle is called and cannot be recalled anymore.
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/// </summary>
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[DataField]
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public bool OccursDuringRoundEnd = true;
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}
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