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* predict TradeStationComponent * hijack beacon first pass * add Objective uplink category * add HijackTradeStationCondition, objective, and uplink entry * add sprite and cleanups * fix + make cooldown sane * use TimeSpans and update logic accordingly + private state-related fields * remove temporary reward * tiny loc changes * buncha changes * Change success message, beacon physics properties, formatting --------- Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
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| .. | ||
| Components | ||
| Conditions | ||
| EntitySystems | ||
| NodeEntities | ||
| Prototypes | ||
| Serialization | ||
| Steps | ||
| ConstructionGraphEdge.cs | ||
| ConstructionGraphNode.cs | ||
| ConstructionGuide.cs | ||
| Enums.cs | ||
| Events.cs | ||
| IGraphAction.cs | ||
| IGraphCondition.cs | ||
| IGraphNodeEntity.cs | ||
| IGraphTransform.cs | ||
| MachineDeconstructedEvent.cs | ||
| MachinePartSystem.cs | ||
| PartAssemblySystem.cs | ||
| SharedCanBuildWindowOnTopComponent.cs | ||
| SharedConstructionSystem.cs | ||
| SharedFlatpackSystem.cs | ||