CatStation/Content.Shared
pathetic meowmeow b2b547b806
Initial decoupling pass on Damageable (#43103)
* Initial decoupling pass on Damageable

* ope

* e

* mroaw

* ok sure on the medibot thing

* no medibot bounds

* okidooks

* arcryox era

* cryox moment
2026-03-07 04:13:50 +00:00
..
Abilities Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Access Fix "Unknown messageId" warnings from ID cards (#42886) 2026-03-01 18:26:03 +00:00
ActionBlocker Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
Actions v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Administration Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert fix AI battery alert (#41879) 2025-12-16 18:48:20 +00:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Prevent anomalies from spawning multiple entities on the same tile when instructed not to. (#37833) 2026-02-02 12:20:12 +00:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Reapply "Trip APCs when they exceed a power limit (#41377)" (#41789) 2025-12-08 10:35:11 +00:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Atmos Make DamageSpecifier serializable (#43049) 2026-02-27 06:20:13 +00:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Fixed redundant bar sign windows (#42960) 2026-02-27 15:49:19 +00:00
Beam
Bed Replace metabolism groups with metabolism stages (#42172) 2026-01-23 01:50:33 +00:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Body Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
Botany
Bql
Buckle Add craft for bonfire and bonfire with stake (#42211) 2026-01-09 04:00:36 +00:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox
Cargo Add bank toolshed commands (#40614) 2025-10-15 15:10:25 +00:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Optical thermal scanner implementation (#42613) 2026-02-06 10:30:19 +00:00
Changeling Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
ChangeNameInContainer
CharacterInfo
Charges Rejuvenating Resets Item Charges (#41165) 2025-10-30 03:17:13 +00:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Chat Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Chemistry Raise SolutionChangedEvent and SolutionContainerChangedEvent when handling SolutionComponent states (#42814) 2026-02-27 21:27:56 +00:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Clock
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Clothing PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Clumsy PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Cluwne Make DamageSpecifier serializable (#43049) 2026-02-27 06:20:13 +00:00
CombatMode HTNComponent from SharedNPCSystem (#42750) 2026-03-04 21:54:28 +00:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Computer
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Xenoborg extractor (#42796) 2026-02-28 00:55:09 +00:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-09-23 14:52:51 +12:00
Crayon Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575) 2025-10-10 19:45:48 +00:00
CrewManifest v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
CriminalRecords Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
Cuffs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Damage Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
Destructible Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Adding a random gate (#41627) 2025-12-14 19:15:22 +00:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-09-24 17:02:46 -05:00
Devour Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Dice PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Directions
DisplacementMap Handle inventory template updating V2 (#39246) 2025-07-27 23:05:58 +02:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
DoAfter Defibs will now also shock anyone still interacting with the target. (#35998) 2025-11-22 23:44:26 +00:00
Doors Make door bolting powergaming no longer relevant anymore (#41138) 2025-12-09 12:50:50 +00:00
DragDrop
Dragon
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk Fix Being Drunk! (#41002) 2025-10-21 20:12:36 +00:00
Effects
Electrocution Translation fix: insulated verbs (#42617) 2026-01-25 22:11:00 +00:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Adjust various traitor explosives (#42477) 2026-01-19 21:54:12 +00:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityConditions Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
EntityEffects add nested entity effects+conditions (#42341) 2026-03-03 15:16:04 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Entity Table Probabilities API (#41920) 2026-02-01 00:41:32 +00:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2025-12-05 15:51:48 +00:00
Eui
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger
Execution Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Explosion Ignite atmosphere on explosions (#41262) 2025-12-15 23:27:40 +00:00
Eye use proxy methods in EntitySystems (#43083) 2026-03-01 03:13:22 +00:00
Fax Sent fax now tells where it was sent from (#41108) 2026-02-01 17:57:18 +00:00
FeedbackSystem Dynamic feedback popup (#43021) 2026-02-27 20:15:53 +00:00
FingerprintReader Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Fluids Only one puddle sparkle please (#43086) 2026-03-01 20:14:23 +00:00
Foldable Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2025-11-15 23:18:11 +00:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Friction Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
Friends
GameTicking Main menu art credit system (#41328) 2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost Ghost types (#37949) 2026-01-30 23:16:03 +00:00
GhostKick
GhostTypes Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Gibbing Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Simplify hands UI code (#42534) 2026-01-22 21:31:45 +00:00
HealthExaminable Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
Holosign Fix Holosign Placement (#42909) 2026-02-26 23:55:28 +00:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Fix(Humanoid): Prevent skin color verification failures due to precision loss (#42836) 2026-02-08 23:47:43 +00:00
IconSmoothing
IdentityManagement Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Voice mask effects are toggleable and hide your accent (#41965) 2025-12-26 02:47:05 +00:00
Info Show fuckrules usage to admins (#42988) 2026-02-21 20:10:02 +00:00
Input Add keybinds for openening a specified component in VV (#41348) 2025-11-12 23:10:48 +00:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Interaction Physics Assert in SharedMoverController (#37970) 2025-12-22 02:42:39 +00:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Identity Mask now updates equipped Agent ID name (#42772) 2026-02-13 21:42:16 +00:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
Item HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-10-11 21:42:10 +02:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt
Jittering Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Make DamageSpecifier serializable (#43049) 2026-02-27 06:20:13 +00:00
Labels Add hand label blacklist (#42986) 2026-02-21 23:23:01 +00:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Light Predict borgs (#41600) 2025-11-30 10:25:22 +00:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
Lock Force-prying crit borgs opens borg panel (#42460) 2026-01-22 09:44:31 +00:00
Lube
MachineLinking
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
MagicMirror fixed barber scissors misgendering when blocked by a hat (#42948) 2026-02-16 22:48:05 +00:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Non-obsoletion warnings as errors in Release. (#42983) 2026-02-23 21:07:22 +00:00
MapText
MassMedia
Materials Nubody (#42419) 2026-01-17 00:39:35 +00:00
Maths
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Medical Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
MedicalScanner Cryo pod UI (#41850) 2026-01-15 17:52:03 +00:00
Metabolism Predicted Networked Metabolism (#42798) 2026-02-22 18:32:55 +00:00
Mind Add transfer entity to mind events. (#43020) 2026-02-26 01:16:55 +00:00
Mindshield Fix chameleon controller not updating fake mindshield action icon (#42900) 2026-02-13 05:09:04 +00:00
Mining
Mobs Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Module
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement Fix jetpacks not turning off when switching to another jetpack (#42689) 2026-02-16 21:47:05 +00:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Adds EMP Resistance component, gives it to ninja suit and headset (#42334) 2026-01-13 13:30:53 +00:00
NodeContainer Xenoborg extractor (#42796) 2026-02-28 00:55:09 +00:00
NPC HTNComponent from SharedNPCSystem (#42750) 2026-03-04 21:54:28 +00:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2025-12-12 00:58:51 +00:00
NukeOps
Nutrition Raise SolutionChangedEvent and SolutionContainerChangedEvent when handling SolutionComponent states (#42814) 2026-02-27 21:27:56 +00:00
Objectives Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Overlays Optical thermal scanner implementation (#42613) 2026-02-06 10:30:19 +00:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Paper Revert "Added Kill Tome (Death Note). (#39011)" 2025-08-03 22:03:43 +02:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Make parcelwrap able to wrap humanoids (#40911) 2025-10-15 20:19:34 +00:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-08-27 00:26:13 +02:00
PDA Add Cyborg crew indicator (#37038) 2026-01-29 06:59:06 +00:00
Physics Make conveyors stack items that stop (#42829) 2026-02-07 13:03:42 +00:00
Pinpointer Add the ability for station maps to track grids they are not on (#41248) 2026-01-12 02:47:47 +00:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Plunger
PneumaticCannon
Pointing
Points
Polymorph Prevent picking up chameleon projector disguises via context menu (#42656) 2026-01-26 13:48:16 +00:00
Popups PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
Power Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-01-21 04:05:44 +00:00
PowerCell Tweak Traitor Uplink - The Rest of the Uplink (#42582) 2026-01-24 00:11:19 +00:00
Prayer
Preferences Drop ICharacterProfile/ICharacterAppearance interfaces (#42661) 2026-01-26 20:15:44 +00:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2025-12-08 04:20:42 +00:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Give borgs default prying (#41812) 2026-02-25 23:19:52 +00:00
Puppet
Radiation Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065) 2025-10-24 09:10:19 +00:00
Radio Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-01-24 20:35:41 +00:00
Random PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2025-12-03 03:25:03 +00:00
RCD Fix RCD not being able to place hull tiles in space (#42740) 2026-02-09 00:57:08 +00:00
ReagentSpeed
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-10-19 14:42:18 +00:00
Remotes [Fix] Door remote fixes (#43063) 2026-02-28 20:17:14 +00:00
Repairable Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Revert "feat: RnD tech research console now have reroll feature (#32931)" 2026-01-04 17:28:09 +01:00
Resist
Respawn
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles Typo fix (#41652) 2026-02-13 09:16:03 +00:00
Rootable Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Sandbox Thermal vision overlay for admins (#42812) 2026-02-09 01:06:46 +00:00
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Security Fix GenpopLockerBoundUserInterface prediction (#42365) 2026-01-12 02:58:56 +00:00
SelectableComponentAdder use proxy methods in EntitySystems (#43083) 2026-03-01 03:13:22 +00:00
SensorMonitoring
Sericulture Fix sericulture zombies (#40279) 2025-10-14 23:08:00 +00:00
Shuttles Fix emergency shuttle authorization bypass via ID rename (#42640) 2026-01-25 21:59:50 +00:00
Silicons Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Singularity Emitters now give alerts if interfered with. (#39513) 2026-02-07 11:46:59 +00:00
Slippery Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SmartFridge feat: allow removing empty smart fridge entries (#39195) 2026-01-09 14:48:38 +00:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable
SprayPainter Colour picker, palettes, & other spraypainter stuff (#41943) 2026-01-22 17:33:21 +00:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Stacks Fix eating the whole stack of uranium. (#41092) 2025-10-26 00:58:17 +00:00
Standing Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Station Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
StationRecords Predict identity (#40185) 2025-09-24 01:32:20 +02:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew Make StatusEffectsSystem's cache an instance field (#42762) 2026-02-03 05:38:26 +00:00
StatusIcon Add Cyborg crew indicator (#37038) 2026-01-29 06:59:06 +00:00
Stealth
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Storage cleanup EntityStorageSystem (#40163) 2025-12-02 18:33:40 +00:00
Store [Admin] Made admin log be high if the buyer is not from expected faction for a store. (#42687) 2026-01-29 18:40:06 +00:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Strip StrippableComponent timespan calculation fix (#43022) 2026-02-26 23:21:55 +00:00
Stunnable Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SubFloor feat: allow admins to interact under subfloors (#38813) 2025-07-10 13:14:37 +02:00
SurveillanceCamera Camera map (#39684) 2026-01-15 21:21:55 +00:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-01-24 20:35:41 +00:00
Temperature Guard against div/0 for HeatContainerHelpers (#42213) 2026-01-02 12:22:56 +00:00
Tests Allow InteractionTests to load other maps (#41226) 2025-11-01 04:00:17 +00:00
TextScreen
Thief Thieving beacons automatically set coordinates when unfolded. (#42520) 2026-01-19 09:02:22 +00:00
Throwing PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Tiles Tile Stacking - attempt 2 (#42543) 2026-01-20 20:35:47 +00:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools Janiborg Module Cleanup (#42330) 2026-01-11 04:06:06 +00:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Trigger Add TriggerOnRot Component (#42667) 2026-02-24 18:55:45 +00:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Udder
UserInterface Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Vapor
VendingMachines Fix broken vending machine UI behavior (#42110) 2025-12-28 00:57:02 +00:00
Verbs Xenoborg extractor (#42796) 2026-02-28 00:55:09 +00:00
VoiceMask Identity Mask now updates equipped Agent ID name (#42772) 2026-02-13 21:42:16 +00:00
Voting
Wagging Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Wall
Warps Predict warp point location examines. (#39402) 2025-08-05 20:26:41 +02:00
Weapons Support for melee weapon user overrides (#39633) 2026-03-02 21:32:34 +00:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-10-24 07:25:42 +00:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-08-05 17:13:04 +02:00
Xenoarchaeology Fix sound issues with arti crusher. (#42406) 2026-01-26 11:54:45 +00:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Content.Shared.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs