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* add headset component * add basic headset logic * fix formatting in listening component, add dependency to headset * test function for headset * implement headset as listener * ANNIHILATES ListeningComponent, refactor of radio/listener sys * basic headset functionality * rename RadioComponent to HandheldRadioComponent * change channel to list of channels * basic headset implementation complete * message now always excludes ';' * add radio color; state channel freq. and source name * undocumented game breaking bug commit (DO NOT RESEARCH) actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common * Add more sprites * Reorganizes * Added job headsets * Adds headset as an ignored component * Jobs now spawn with headsets * remove system.tracing * Catchup commits * Add headset property serialization * Turn GetChannels into a property * ListenRange property and serializatioon * Adjust interfaces * Address reviews * Cleanup * Address reviews * Update rsi * Fix licenses and copyright * Fix missing textures * Merge fixes * Move headset textures from objects/devices to clothing/ears * Fix rsi state names and add equipped states * Fix headsets not working * Add missing brackets to channel number in chat * heck * Fix broken rsi * Fix radio id and names * Put quotes around headset messages * Fix method names * Fix handheld radios * Fix capitalization when using radio channels and trim * Remove unnecessary dependency * Indent that * Separate this part * Goodbye icons * Implement IActivate in HandheldRadioComponent * Add examine tooltip to radios and headsets * Rename IListen methods Co-authored-by: Bright <nsmoak10@yahoo.com> Co-authored-by: Swept <jamesurquhartwebb@gmail.com> Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com> |
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| .. | ||
| AI | ||
| Atmos | ||
| Click | ||
| DoAfter | ||
| JobQueues | ||
| StationEvents | ||
| AntimatterEngineSystem.cs | ||
| AtmosExposedSystem.cs | ||
| AtmosphereSystem.cs | ||
| BaseChargerSystem.cs | ||
| BatteryDischargerSystem.cs | ||
| BatteryStorageSystem.cs | ||
| BlockGameSystem.cs | ||
| BodySystem.cs | ||
| BuckleSystem.cs | ||
| CargoConsoleSystem.cs | ||
| ChemistrySystem.cs | ||
| ClimbSystem.cs | ||
| CloningSystem.cs | ||
| CombatModeSystem.cs | ||
| ConstructionSystem.cs | ||
| ConveyorSystem.cs | ||
| DisposableSystem.cs | ||
| DoorSystem.cs | ||
| EmergencyLightSystem.cs | ||
| ExpendableLightSystem.cs | ||
| GasAnalyzerSystem.cs | ||
| GravitySystem.cs | ||
| HandHeldLightSystem.cs | ||
| HandsSystem.cs | ||
| HungerSystem.cs | ||
| InstrumentSystem.cs | ||
| LatheSystem.cs | ||
| ListeningSystem.cs | ||
| MedicalScannerSystem.cs | ||
| MeleeWeaponSystem.cs | ||
| MicrowaveSystem.cs | ||
| MoverSystem.cs | ||
| NodeGroupSystem.cs | ||
| PointingSystem.cs | ||
| PortalSystem.cs | ||
| PowerApcSystem.cs | ||
| PowerNetSystem.cs | ||
| PowerSmesSystem.cs | ||
| PowerSolarControlConsoleSystem.cs | ||
| PowerSolarSystem.cs | ||
| ProjectileSystem.cs | ||
| PuddleSystem.cs | ||
| RadioSystem.cs | ||
| RecyclerSystem.cs | ||
| ResearchSystem.cs | ||
| RoguePointingSystem.cs | ||
| RoundEndSystem.cs | ||
| SignalLinkerSystem.cs | ||
| StandingStateSystem.cs | ||
| StorageSystem.cs | ||
| StressTestMovementSystem.cs | ||
| StunSystem.cs | ||
| SuspicionRoleSystem.cs | ||
| ThirstSystem.cs | ||
| TimedOverlayRemovalSystem.cs | ||
| TriggerSystem.cs | ||
| VaporSystem.cs | ||
| VerbSystem.cs | ||
| WelderSystem.cs | ||
| WireHackingSystem.cs | ||