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* Status-effect-cloning * review * Update tags.yml * TraitStatusEffectDebuff * different approach perhaps --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
11 lines
514 B
C#
11 lines
514 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.StatusEffectNew.Components;
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/// <summary>
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/// A simple marker component for a <see cref="StatusEffectComponent"/> which allows this status effect to be cloned
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/// by the CloningSystem (for example for paradox clones, cloning pods or changeling transformations).
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/// This is used for traits that use permanent status effects.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CloneableStatusEffectComponent : Component;
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