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* MutedStatusEffects * Update species_base.yml * System * refactor * yml fix * fix component * review * fix yml * Update disabilities.yml * StatusEffectMuted -> TraitStatusEffectMuted * Update misc.yml * merge * RemoveStatusEffect * more review * cleanup * merge * oops * Send it --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
17 lines
499 B
C#
17 lines
499 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.StatusEffectNew.Components;
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/// <summary>
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/// Applies a set of permanent status effects while this component exists.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PermanentStatusEffectsComponent : Component
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{
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/// <summary>
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/// The status effects to apply.
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/// </summary>
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[DataField(required: true)]
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public HashSet<EntProtoId> StatusEffects = new();
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}
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