CatStation/Content.IntegrationTests/Tests
slarticodefast 7bcfc74cee
Add integration test for wielding and multi-handed items (#41028)
* one hand test

* the rest of the owl

* fix test

* client fix

* fix the fix

* const strings

* breaking changes
2026-05-17 21:58:59 +00:00
..
Access Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Actions Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Administration Code Cleanup Example: Admin Log Add tests (#43875) 2026-05-17 19:43:40 +00:00
Atmos Make atmos devices respect map serialized enables (#43970) 2026-05-17 10:14:54 +00:00
Body Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Buckle Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Chameleon Cleanup ChameleonJobLoadoutTest (#38229) 2025-06-10 15:51:23 -07:00
Chasm fix chasm heisentest (#40456) 2025-09-19 22:12:10 -07:00
Chemistry Fix Broken Solution Enumerators (#43789) 2026-05-01 21:20:03 +00:00
Cleanup Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Climbing Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Cloning Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Commands Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
Construction Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Damageable Fix prototypes which lacked Injurable and add a test for Damageable Prototypes that can't take Damage. (#43767) 2026-04-27 08:35:12 +00:00
Destructible Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
DeviceLinking Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
DeviceNetwork Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Disposal Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
DoAfter Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Doors Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Embedding Add interaction tests for mousetraps (#35502) 2025-10-03 18:45:50 +00:00
EncryptionKeys Add StorageInteractionTest (#28541) 2024-06-03 17:05:51 -04:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Explosion Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Fluids Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
GameObjects/Components Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
GameRules Forbid literal GameRule ProtoIds on GameTicker methods (#43890) 2026-05-14 21:29:02 +00:00
GameTestTests GameTest part 1 (#43182) 2026-03-27 19:08:47 +00:00
Gibbing Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Gravity Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Guidebook Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Hands Add integration test for wielding and multi-handed items (#41028) 2026-05-17 21:58:59 +00:00
Helpers Add generic event listener for integration tests (#40367) 2025-10-09 13:03:44 +00:00
Holosign Predict holoprojectors and add an integration test for them (#41569) 2026-02-07 10:17:20 +00:00
Humanoid Actually Apply Skin Color to Markings when randomly generating a character. (#43380) 2026-04-24 15:42:40 +00:00
Interaction Add integration test for wielding and multi-handed items (#41028) 2026-05-17 21:58:59 +00:00
Internals Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Lathe Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Linter Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Lobby Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Localization Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Mapping Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Markings Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Materials Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Medical Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Minds Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
Mousetrap Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Movement Predict holoprojectors and add an integration test for them (#41569) 2026-02-07 10:17:20 +00:00
Networking IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
NPC Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Nutrition Add Integration Testing for issue #40868 (#40972) 2025-10-21 12:22:58 +00:00
Payload Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Physics Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Power Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Preferences Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Procedural Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
PrototypeTests Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Puller Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Replays Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Respirator Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Roles Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Round Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Serialization Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Shuttle Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
SmartFridge Move StorageFills in smartfridge test prototypes to EntityTableContainerFills (#41561) 2025-11-23 20:56:35 +00:00
Sprite Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Station oh no all hell broke loose ghost roles are broken (#43735) 2026-04-27 02:21:38 +00:00
Storage Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
Strip Add integration test for drains (#41190) 2026-01-15 17:53:30 +00:00
Tag Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Tiles Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Tools Fix Broken Solution Enumerators (#43789) 2026-05-01 21:20:03 +00:00
Toolshed v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
UserInterface Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Utility Add EntProtoId overloads to EntityWhitelists (#40807) 2026-05-17 01:06:05 +00:00
Vending Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Weapons Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Weldable Add StorageInteractionTest (#28541) 2024-06-03 17:05:51 -04:00
Wires Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
WizdenContentFreeze Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
Zombie Clean up Marking data structure, add tests for Zombie transformation (#42756) 2026-02-03 03:13:26 +00:00
CargoTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
ClickableTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
ConfigPresetTests.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
ContainerOcclusionTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
ContrabandTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
DeleteInventoryTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
DummyIconTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
EntityTest.cs Fix Max Cap Heisentest (#43704) 2026-04-24 01:46:37 +00:00
FillLevelSpriteTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
FollowerSystemTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
GravityGridTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
HumanInventoryUniformSlotsTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
InventoryHelpersTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
MachineBoardTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
MagazineVisualsSpriteTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
MappingEditorTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
MaterialArbitrageTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
PostMapInitTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
PrototypeSaveTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
ResearchTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
ResettingEntitySystemTests.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
RestartRoundTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
RoundEndTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
SalvageTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
SaveLoadMapTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
SaveLoadSaveTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
ShuttleTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
StartTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
StoreTests.cs Fix StoreDiscountAndRefund integration test (#43960) 2026-05-16 15:36:34 +00:00
VendingMachineRestockTest.cs Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
XenoArtifactTest.cs Test Cleanup: XenoArtifact (#43930) 2026-05-17 21:25:29 +00:00