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11 lines
369 B
C#
11 lines
369 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Emoting;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class EmotingComponent : Component
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{
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[DataField, AutoNetworkedField]
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[Access(typeof(EmoteSystem), Friend = AccessPermissions.ReadWrite, Other = AccessPermissions.Read)]
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public bool Enabled = true;
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}
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