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* remove empty file real * support explosion resistance for non-worn things * remove redundant entitystorage resistance * port entitystorage optimisation to apply for everything with 100% resistance * add explosion resistance for bag contents * make thing reusable * add resistance to chest rig too * medical chest rig too --------- Co-authored-by: deltanedas <@deltanedas:kde.org> |
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| .. | ||
| ClusterGrenadeSystem.cs | ||
| ExplosionGridTileFlood.cs | ||
| ExplosionSpaceTileFlood.cs | ||
| ExplosionSystem.Airtight.cs | ||
| ExplosionSystem.cs | ||
| ExplosionSystem.CVars.cs | ||
| ExplosionSystem.GridMap.cs | ||
| ExplosionSystem.Processing.cs | ||
| ExplosionSystem.TileFill.cs | ||
| ExplosionSystem.Visuals.cs | ||
| ExplosionTileFlood.cs | ||
| TriggerSystem.cs | ||
| TriggerSystem.Mobstate.cs | ||
| TriggerSystem.OnUse.cs | ||
| TriggerSystem.Proximity.cs | ||
| TriggerSystem.Signal.cs | ||
| TriggerSystem.TimedCollide.cs | ||
| TriggerSystem.Voice.cs | ||
| TwoStageTriggerSystem.cs | ||