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* SharedForensicsSystem: cleanup * you too * IS * test scamboni * Shared: the burden * branch is cursed * allem private * suggestion, file rename
378 lines
14 KiB
C#
378 lines
14 KiB
C#
using Content.Shared.Body.Systems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.DoAfter;
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using Content.Shared.Fluids;
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using Content.Shared.Forensics.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Gibbing;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Shared.Forensics.Systems;
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/// <summary>
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/// A system for storing forensics data on entities, and transferring them between entities when interacting.
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/// </summary>
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public sealed partial class ForensicsSystem : EntitySystem
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{
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private InventorySystem _inventory = default!;
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[Dependency] private SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private SharedPopupSystem _popupSystem = default!;
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[Dependency] private SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private EntityQuery<DnaComponent> _dnaQuery = default!;
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[Dependency] private EntityQuery<FiberComponent> _fiberQuery = default!;
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[Dependency] private EntityQuery<FingerprintComponent> _fingerprintQuery = default!;
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[Dependency] private EntityQuery<ForensicsComponent> _forensicsQuery = default!;
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[Dependency] private EntityQuery<IgnoresFingerprintsComponent> _ignoresFingerprintsQuery = default!;
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[Dependency] private EntityQuery<InventoryComponent> _inventoryQuery = default!;
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[Dependency] private EntityQuery<ResidueComponent> _residueQuery = default!;
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[SubscribeLocalEvent]
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private void OnSolutionChanged(Entity<DnaSubstanceTraceComponent> ent, ref SolutionChangedEvent ev)
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{
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var soln = GetSolutionsDNA(ev.Solution);
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if (soln.Count <= 0)
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return;
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var comp = EnsureComp<ForensicsComponent>(ent.Owner);
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foreach (var dna in soln)
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{
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comp.DNAs.Add(dna);
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}
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Dirty(ent);
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}
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[SubscribeLocalEvent]
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private void OnInteract(Entity<HandsComponent> ent, ref ContactInteractionEvent args)
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{
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ApplyEvidence(ent.Owner, args.Other);
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}
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[SubscribeLocalEvent(after: [typeof(BloodstreamSystem)])]
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private void OnFingerprintInit(Entity<FingerprintComponent> ent, ref MapInitEvent args)
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{
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if (ent.Comp.Fingerprint == null)
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RandomizeFingerprint((ent.Owner, ent.Comp));
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}
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[SubscribeLocalEvent(after: [typeof(BloodstreamSystem)])]
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private void OnDNAInit(Entity<DnaComponent> ent, ref MapInitEvent args)
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{
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if (ent.Comp.DNA == null)
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RandomizeDNA(ent.AsNullable());
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else
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{
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// If set manually (for example by cloning) we also need to inform the bloodstream of the correct DNA string so it can be updated
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var ev = new GenerateDnaEvent { Owner = ent.Owner, DNA = ent.Comp.DNA };
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RaiseLocalEvent(ent.Owner, ref ev);
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Dirty(ent);
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}
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}
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[SubscribeLocalEvent]
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private void OnBeingGibbed(Entity<ForensicsComponent> ent, ref GibbedBeforeDeletionEvent args)
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{
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var dna = Loc.GetString("forensics-dna-unknown");
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if (_dnaQuery.TryComp(ent, out var dnaComp) && dnaComp.DNA != null)
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dna = dnaComp.DNA;
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foreach (var part in args.Giblets)
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{
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var partComp = EnsureComp<ForensicsComponent>(part);
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partComp.DNAs.Add(dna);
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partComp.CanDnaBeCleaned = false;
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Dirty(part, partComp);
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}
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}
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[SubscribeLocalEvent]
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private void OnMeleeHit(Entity<ForensicsComponent> weapon, ref MeleeHitEvent args)
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{
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if ((!args.BaseDamage.DamageDict.TryGetValue("Blunt", out var bluntDamage) || bluntDamage.Value <= 0) &&
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(!args.BaseDamage.DamageDict.TryGetValue("Slash", out var slashDamage) || slashDamage.Value <= 0) &&
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(!args.BaseDamage.DamageDict.TryGetValue("Piercing", out var pierceDamage) || pierceDamage.Value <= 0))
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return;
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foreach (var hitEntity in args.HitEntities)
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{
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if (_dnaQuery.TryComp(hitEntity, out var hitEntityComp) && hitEntityComp.DNA != null)
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weapon.Comp.DNAs.Add(hitEntityComp.DNA);
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}
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Dirty(weapon);
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}
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[SubscribeLocalEvent]
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private void OnRehydrated(Entity<ForensicsComponent> ent, ref GotRehydratedEvent args)
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{
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CopyForensicsFrom(ent.Owner, args.Target);
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}
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/// <summary>
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/// Copy forensic information from a source entity to a destination.
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/// Existing forensic information on the target is still kept.
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/// </summary>
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public void CopyForensicsFrom(Entity<ForensicsComponent?> src, EntityUid target)
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{
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if (!Resolve(src, ref src.Comp, false))
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return;
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var targetComp = EnsureComp<ForensicsComponent>(target);
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foreach (var dna in src.Comp.DNAs)
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{
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targetComp.DNAs.Add(dna);
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}
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foreach (var fiber in src.Comp.Fibers)
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{
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targetComp.Fibers.Add(fiber);
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}
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foreach (var print in src.Comp.Fingerprints)
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{
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targetComp.Fingerprints.Add(print);
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}
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foreach (var residue in src.Comp.Residues)
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{
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targetComp.Residues.Add(residue);
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}
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Dirty(target, targetComp);
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}
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public List<string> GetSolutionsDNA(EntityUid uid)
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{
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List<string> list = new();
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foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions(uid))
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{
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list.AddRange(GetSolutionsDNA(soln.Comp.Solution));
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}
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return list;
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}
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public List<string> GetSolutionsDNA(Solution soln)
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{
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List<string> list = [];
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foreach (var reagent in soln.Contents)
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{
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foreach (var data in reagent.Reagent.EnsureReagentData())
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{
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if (data is DnaData dnaData)
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list.Add(dnaData.DNA);
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}
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}
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return list;
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}
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// IngestionSystem is for stopping the player from feeding soap when trying to clean someone.
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[SubscribeLocalEvent(before: [typeof(IngestionSystem)], after: [typeof(SharedAbsorbentSystem)])]
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private void OnAfterInteract(Entity<CleansForensicsComponent> cleanForensicsEntity, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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args.Handled = TryStartCleaning(cleanForensicsEntity, args.User, args.Target.Value);
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}
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[SubscribeLocalEvent]
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private void OnUtilityVerb(Entity<CleansForensicsComponent> entity, ref GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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// These need to be set outside for the anonymous method!
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var user = args.User;
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var target = args.Target;
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var verb = new UtilityVerb
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{
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Act = () => TryStartCleaning(entity, user, target),
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Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/bubbles.svg.192dpi.png")),
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Text = Loc.GetString("forensics-verb-text"),
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Message = Loc.GetString("forensics-verb-message"),
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// This is important because if its true using the cleaning device will count as touching the object.
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DoContactInteraction = false,
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};
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Attempts to clean the given item with the given CleansForensics entity.
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/// </summary>
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/// <param name="cleanForensicsEntity">The entity that is being used to clean the target.</param>
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/// <param name="user">The user that is using the cleanForensicsEntity.</param>
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/// <param name="target">The target of the forensics clean.</param>
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/// <returns>True if the target can be cleaned and has some sort of DNA or fingerprints / fibers and false otherwise.</returns>
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public bool TryStartCleaning(Entity<CleansForensicsComponent> cleanForensicsEntity, EntityUid user, EntityUid target)
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{
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if (!_forensicsQuery.TryComp(target, out var forensicsComp))
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{
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_popupSystem.PopupEntity(Loc.GetString("forensics-cleaning-cannot-clean", ("target", Identity.Entity(target, EntityManager))), user, user, PopupType.MediumCaution);
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return false;
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}
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var totalPrintsAndFibers = forensicsComp.Fingerprints.Count + forensicsComp.Fibers.Count;
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var hasRemovableDNA = forensicsComp.DNAs.Count > 0 && forensicsComp.CanDnaBeCleaned;
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if (hasRemovableDNA || totalPrintsAndFibers > 0)
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{
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var cleanDelay = cleanForensicsEntity.Comp.CleanDelay;
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var doAfterArgs = new DoAfterArgs(EntityManager, user, cleanDelay, new CleanForensicsDoAfterEvent(), cleanForensicsEntity, target: target, used: cleanForensicsEntity)
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{
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NeedHand = true,
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BreakOnDamage = true,
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BreakOnMove = true,
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MovementThreshold = 0.01f,
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DistanceThreshold = forensicsComp.CleanDistance,
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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var userPopupText = Loc.GetString("forensics-cleaning-user", ("target", Identity.Entity(target, EntityManager)));
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var othersPopupText = Loc.GetString("forensics-cleaning-others", ("user", Identity.Entity(user, EntityManager)), ("target", Identity.Entity(target, EntityManager)));
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_popupSystem.PopupEntity(userPopupText, othersPopupText, user, user);
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return true;
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}
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_popupSystem.PopupEntity(Loc.GetString("forensics-cleaning-cannot-clean", ("target", Identity.Entity(target, EntityManager))), user, user, PopupType.MediumCaution);
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return false;
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}
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[SubscribeLocalEvent]
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private void OnCleanForensicsDoAfter(Entity<ForensicsComponent> component, ref CleanForensicsDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null)
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return;
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if (!_forensicsQuery.TryComp(args.Target, out var targetComp))
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return;
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targetComp.Fibers = [];
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targetComp.Fingerprints = [];
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if (targetComp.CanDnaBeCleaned)
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targetComp.DNAs = [];
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// leave behind evidence it was cleaned
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if (_fiberQuery.TryComp(args.Used, out var fiber))
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targetComp.Fibers.Add(string.IsNullOrEmpty(fiber.FiberColor) ? Loc.GetString("forensic-fibers", ("material", fiber.FiberMaterial)) : Loc.GetString("forensic-fibers-colored", ("color", fiber.FiberColor), ("material", fiber.FiberMaterial)));
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if (_residueQuery.TryComp(args.Used, out var residue))
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targetComp.Residues.Add(string.IsNullOrEmpty(residue.ResidueColor) ? Loc.GetString("forensic-residue", ("adjective", residue.ResidueAdjective)) : Loc.GetString("forensic-residue-colored", ("color", residue.ResidueColor), ("adjective", residue.ResidueAdjective)));
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Dirty(args.Target.Value, targetComp);
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}
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public string GenerateFingerprint()
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{
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var fingerprint = new byte[16];
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_random.NextBytes(fingerprint);
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return Convert.ToHexString(fingerprint);
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}
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public string GenerateDNA()
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{
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var letters = new[] { "A", "C", "G", "T" };
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var dna = string.Empty;
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for (var i = 0; i < 16; i++)
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{
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dna += letters[_random.Next(letters.Length)];
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}
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return dna;
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}
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private void ApplyEvidence(EntityUid user, EntityUid target)
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{
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if (_ignoresFingerprintsQuery.HasComp(target))
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return;
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var component = EnsureComp<ForensicsComponent>(target);
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if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves))
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{
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if (_fiberQuery.TryComp(gloves, out var fiber) && !string.IsNullOrEmpty(fiber.FiberMaterial))
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component.Fibers.Add(string.IsNullOrEmpty(fiber.FiberColor) ? Loc.GetString("forensic-fibers", ("material", fiber.FiberMaterial)) : Loc.GetString("forensic-fibers-colored", ("color", fiber.FiberColor), ("material", fiber.FiberMaterial)));
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}
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if (_fingerprintQuery.TryComp(user, out var fingerprint) && CanAccessFingerprint(user, out _))
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component.Fingerprints.Add(fingerprint.Fingerprint ?? "");
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Dirty(target, component);
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}
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#region PublicAPI
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public void RandomizeDNA(Entity<DnaComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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ent.Comp.DNA = GenerateDNA();
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var ev = new GenerateDnaEvent { Owner = ent.Owner, DNA = ent.Comp.DNA };
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RaiseLocalEvent(ent.Owner, ref ev);
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Dirty(ent);
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}
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public void RandomizeFingerprint(Entity<FingerprintComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return;
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ent.Comp.Fingerprint = GenerateFingerprint();
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Dirty(ent);
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}
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/// <summary>
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/// Transfer DNA from one entity onto the forensics of another
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/// </summary>
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/// <param name="recipient">The entity receiving the DNA</param>
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/// <param name="donor">The entity applying its DNA</param>
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/// <param name="canDnaBeCleaned">If this DNA be cleaned off of the recipient. e.g. cleaning a knife vs cleaning a puddle of blood</param>
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public void TransferDna(EntityUid recipient, EntityUid donor, bool canDnaBeCleaned = true)
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{
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if (!_dnaQuery.TryComp(donor, out var donorComp) || donorComp.DNA == null)
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return;
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EnsureComp<ForensicsComponent>(recipient, out var recipientComp);
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recipientComp.DNAs.Add(donorComp.DNA);
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recipientComp.CanDnaBeCleaned = canDnaBeCleaned;
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Dirty(recipient, recipientComp);
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}
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/// <summary>
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/// Checks if there's a way to access the fingerprint of the target entity.
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/// </summary>
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/// <param name="target">The entity with the fingerprint</param>
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/// <param name="blocker">The entity that blocked accessing the fingerprint</param>
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public bool CanAccessFingerprint(EntityUid target, out EntityUid? blocker)
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{
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var ev = new TryAccessFingerprintEvent();
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RaiseLocalEvent(target, ev);
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if (!ev.Cancelled && _inventoryQuery.TryComp(target, out var inv))
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_inventory.RelayEvent((target, inv), ev);
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blocker = ev.Blocker;
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return !ev.Cancelled;
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}
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#endregion
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}
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