CatStation/Content.Client
Darkie a3fbab84e6
ItemToggle system expansion (#22369)
* Fixed EnergySword and variants having incorrect sound on attacking when in their Off state.

* Removed the unused ItemToggle from the serverside and created a new shared ItemToggleComponent and System, now used for the e-blade family of items. Also added e-blade hum and swing sounds. Thanks Sloth for the initial code!

* Changing Stunbaton system to include the itemToggle system.

* Adapted changes that have come up in the meantime.

* Changed damagespecifier to be serializable and autoNetworked in melee weapon components. Fixes a bug that makes it so client-side, damage values are not updated on toggle.

* Made the ItemToggleSystem have both a shared and a server component. Ported the Stun Baton and Stun Prod to the new toggleable system. Added a failure to activate noise component.

* Ported the welders to the new item toggle system. Set it so deactivated damage and item size default to the item's regular options.

* Removed unnecessary usings.

* Small modification to the stun prod.

* Made the integration test use the new method to turn the welders on.

* Fixed a few testing issues, applied a few changes requested by Delta.

* Updated Stunbaton code for consistentcy when it comes to calling the itemToggle component.

* Removed a redundant return; as per Delta.
Made examining the stun baton for charge rely on the battery component instead.

* Removed the welder visualizer system, now using the generic one. Removed some unused usings. Removed the welder visuals and layers.
Ported lighters to the new system.
Added zippi (sic) lighters.

* Renamed variables used to make them less generic.

* Simplified the light update code.

* Fixed the unit test to use the itemToggle system for welders now.

* Made the name shorter. I can't tell if the welding damage when interacted with actually does anything though. I can't figure out how to trigger it.

* Fixed some YML issues.

* Added a client side item toggle system just to make the shared code run on local UID's too.

* Fixed some more Yaml.

* Made the Zippi lighter have its own parent item, so it doesnt' conflict with the random pattern on the regular lighter.

* Made the zippi lighter its own in-hand sprites.

* Added a summary for the activated property in itemtoggle component.

* Fixed a typo in the itemToggle Component.

* Fixed a typo.

* Added to the remarks for the ItemToggleComponent.

* Fixed up the lighter yaml to make it use a generic term instead of a toggle layer enum for the random skin.

* Fixed a bug I introduced accidentally with the humming sound.

* Removed 2 unnecessary events from the ItemToggleSystem and component.

* Fixed a bug by only making the server run the item activation code, since the client cannot predict whether or not the activation will be cancelled.

* Cleaned up some names and functions getting called.

* Renamed a couple of variables and removed the explicit datafields from the component. Removed "activated: false" from yml since they're already deactivated by default.

* Added an IsActivated function, used it in the welder and stun baton systems code.
Refactored welder code to remove the WelderToggle event, now using the ItemToggleActivatedEvent instead for eye protection check.

* Fixed a typo. Added some comments.

* Split the ItemToggle into smaller components.
Changed the items that used the toggle system to work with the smaller components.
Made the mirror shield reflect energy shots with a 95% chance.

* Fixed the namespaces for the server components and whatnot.

* Fixed a doubled deactivation sound from using activated wieldable items (like the double Esword).
Fixed wrong yml with the e-dagger.
Fixed the disarm malus code.

* Added the zippo lighter to the detective's trench coat.

* Removed the default hit sound for the double e-sword since it was unnecessary.

* Changed e-sword damage numbers to be in line with the changes made by Emisse.

* Made no damage sounds be autoNetworked, so it changes can be changed on activation/deactivation of items.
Made Welders and Eswords sound like themselves but quieter if they hit for 0 damage, instead of taps.
You can choose what sound to play when a weapon does 0 damage when activated now.
Fixed a bug with swing sounds.

* Typo.

* Fixed a bug where the welder would blind you if you used it while it was off.

* Created a single abstract method called when an item has completed its toggle.

* Update Content.Server/Eye/Blinding/EyeProtection/EyeProtectionSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed a comment.

* Made most component variables readOnly for ItemToggle. There is no need to be able to change them from within the variable viewer.

* Removed trailing white spaces.

* Made the Use a field instead of a property in the itemToggleActivation/Deactivation attempt events.

* Small fixes.

* Removed ForceToggle, just use the toggle method instead.

* Fixed a bug with item sharpness staying even after getting deactivated, if the item gained sharpness that way (esword).

* Used ProtoId in the welder component.

* Made damage NetSerializable as well.

* Added networking and data fields to a couple of components.

* Made component variables autonetworked. Added some comments.

* Moved the events that modify item components on toggle to events, handled (where possible) in the systems linked to said components.

* Made all the component variables readWrite again.

* Added the component get to the WelderStatus.

* Added a predictable bool to the item toggle component.

* Replaced the Activated/Deactivated events with ToggleDone, with an Activated argument. Used that to simplify some systems.

* Added a reflect update raise event.

* Removed the Zippo changes. To add in a later PR.

* Removed the zippo from meta.json too.

* Small fix.

* Another small fix.

* Fixed the wieldable system thing in ItemToggle.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-12-24 17:11:05 +11:00
..
Access Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Actions Action Upgrade System (#22277) 2023-12-15 02:41:44 -07:00
Administration Fix right click not showing the context menu in AHelps, players tab and objects tab (#22798) 2023-12-20 23:32:52 -07:00
AlertLevel Alert display lights now properly react to power changes. (#14839) 2023-03-24 20:10:48 -07:00
Alerts Merge ActorSystem and IPlayerManager (#21314) 2023-11-11 13:08:10 +11:00
Ame/UI Display current load and maximum capacity (#20181) 2023-10-18 09:46:32 -08:00
Animations Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 10:28:06 -07:00
Anomaly Remove usages of obsolete SpriteView.Sprite.set() (#19500) 2023-08-25 11:16:46 +10:00
Antag Replace all T : Component constraints with T : IComponent (#21073) 2023-10-17 19:42:47 -07:00
Arcade Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Armor Predicted armor (#20560) 2023-09-28 20:48:50 +10:00
Atmos Improve gas analyzer interface (#22779) 2023-12-20 09:56:57 -08:00
Audio Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
BarSign Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Body/Systems Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
Botany Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Cabinet predict itemcabinet (#14045) 2023-02-12 02:35:05 +00:00
Camera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
CardboardBox Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Cargo Remove cringe hardcodes for background (#20374) 2023-09-22 14:50:34 -05:00
CartridgeLoader Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Changelog Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
CharacterAppearance Humanoid appearance refactor (#10882) 2022-09-22 17:19:00 -05:00
CharacterInfo Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Charges/Systems emag refactor (#15181) 2023-04-18 22:46:00 -07:00
Chasm Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Chat Fixes speech bubbles now lacking names for the living (#22191) 2023-12-07 08:58:53 +11:00
Chemistry Electrolysis and Centrifuge (#22517) 2023-12-15 02:52:46 -07:00
Clickable Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Cloning/UI Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
CloningConsole/UI Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
Clothing Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
CombatMode Fix hostile simplemob rotation (#20900) 2023-10-14 00:15:20 -07:00
Commands Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Communications ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
Computer Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Configurable/UI Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
Construction Fix construction graph ghost examine message (#22424) 2023-12-12 17:01:51 -07:00
ContextMenu/UI Improve vv /c/enthover and add keybind (#20127) 2023-09-16 14:09:51 +10:00
Cooldown Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Crayon Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
Credits Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
CrewManifest Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
Cuffs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Damage Fix component constraints (#20241) 2023-09-20 10:12:48 +10:00
DamageState Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DebugMon Hide debug coordinates from non-admins (#17804) 2023-07-03 15:31:52 -06:00
Decals Minor decal change (#21860) 2023-11-24 00:35:49 +11:00
Devour Added a component to eat bodies for health #8922 (#16345) 2023-05-15 18:44:35 -04:00
Dice Dice tweaks (#13514) 2023-01-21 10:51:26 +11:00
Disposal Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
DoAfter Makes thieving gloves sneakier (#21398) 2023-11-02 22:10:58 -04:00
Doors Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Dragon Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
Drugs Merge ActorSystem and IPlayerManager (#21314) 2023-11-11 13:08:10 +11:00
Drunk Merge ActorSystem and IPlayerManager (#21314) 2023-11-11 13:08:10 +11:00
Effects Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Electrocution
Emp Revert "Revert "Emp more effects" (#16159)" (#16165) 2023-05-06 11:26:04 -04:00
Ensnaring Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Entry Added a toggle fullscreen button (default F11) (#20272) 2023-09-28 18:55:10 -05:00
Eui Fix Client EuiManager (#10898) 2022-08-27 22:17:30 -07:00
Examine Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
Explosion Explosion SFX juicing + higher persistence (#22544) 2023-12-16 03:57:46 +11:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Welder Blindness Effect Increase (#22304) 2023-12-10 15:10:07 -08:00
Fax Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Flash Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
FlavorText Improve flavor UI (#19600) 2023-08-28 20:01:45 +10:00
Fluids Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Fullscreen Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Gameplay Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
GameTicking/Managers Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Gateway/UI Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Fix ghost FOV bug (#21614) 2023-11-13 05:36:00 +11:00
GhostKick
GPS Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Gravity Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Guidebook add mixing categories to chem guidebook (#22566) 2023-12-15 16:59:54 -07:00
Hands Merge ActorSystem and IPlayerManager (#21314) 2023-11-11 13:08:10 +11:00
HealthAnalyzer/UI Health analyzer UI improve (#17280) 2023-10-28 16:54:18 +11:00
HealthOverlay Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
HotPotato Add hot potato (#14204) 2023-04-22 21:40:36 +10:00
Humanoid Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
IconSmoothing Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
IdentityManagement Fix a bunch of warnings (#11965) 2022-10-16 08:44:23 -07:00
Implants Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Info More UI fixes (#22431) 2023-12-12 19:02:19 -07:00
Input keybinds for opening bag/belt & context logic for opening storage window (#22238) 2023-12-08 12:43:37 -06:00
Instruments Update content to new ParallelManager (#21813) 2023-11-29 11:00:12 +11:00
Interactable Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Interaction Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Inventory Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
IoC Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Items ItemToggle system expansion (#22369) 2023-12-24 17:11:05 +11:00
Jittering Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 10:28:06 -07:00
Kitchen Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
Kudzu Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Labels/UI Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
LateJoin Make role timer tooltips pretty (#19605) 2023-09-11 15:44:21 +10:00
Lathe Add description in lathe recipe mouseover tooltip (#22621) 2023-12-16 21:06:38 -05:00
Launcher Don't clip ban reason text (#12925) 2022-12-07 20:05:18 -06:00
Light Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Lightning/Components Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lobby Fix: the character preview (#22106) 2023-12-03 13:05:43 +11:00
MachineLinking/UI Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
MagicMirror It's time to build a barbershop! (#22565) 2023-12-22 02:54:00 -07:00
MainMenu Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Markers Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MassMedia/Ui Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Materials Convert materials to use PhysicalComposition (#15414) 2023-04-29 14:53:41 +10:00
Mech Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Medical Power monitoring console overhaul (#20927) 2023-12-24 17:07:41 +11:00
MedicalScanner Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Message RichTextLabelExt update (#19269) 2023-08-18 14:41:48 +10:00
Mind Mind tweaks & fixes (#21203) 2023-10-24 10:23:56 -04:00
Mining Ore veins (#14011) 2023-02-12 12:40:57 +00:00
Morgue/Visualizers cleaning up more stuff with crematoriums and morgues (#11384) 2022-09-19 16:59:04 -07:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-24 17:22:44 -04:00
Movement/Systems Fix ghost FOV bug (#21614) 2023-11-13 05:36:00 +11:00
NetworkConfigurator Try fix invalid entities in device networks (#22845) 2023-12-21 21:18:40 -07:00
Ninja/Systems ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
NodeContainer Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
NPC Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Nuke Nuke defuse qol (#18990) 2023-08-11 03:43:08 -07:00
NukeOps Give nukies the ability to declare war for a TC boost (#19291) 2023-08-29 23:56:20 -08:00
Nutrition/EntitySystems Animal Husbandry (#17140) 2023-07-09 16:36:37 -06:00
Objectives/Systems Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Options/UI Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Orbit Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 10:28:06 -07:00
Outline Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Overlays Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
PAI
Paper Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Parallax Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
ParticleAccelerator Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
PDA add localization for pda footer text (#21749) 2023-11-21 20:06:43 -05:00
Physics Merge ActorSystem and IPlayerManager (#21314) 2023-11-11 13:08:10 +11:00
Pinpointer Power monitoring console overhaul (#20927) 2023-12-24 17:07:41 +11:00
Placement/Modes Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Players User accessible playtime (#21242) 2023-10-28 12:01:11 +00:00
PneumaticCannon Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
Pointing Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Points Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Popups Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Power Power monitoring console overhaul (#20927) 2023-12-24 17:07:41 +11:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
Preferences Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Projectiles Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
Pulling
Radiation Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Radio Good Intercoms (#17950) 2023-07-11 17:58:18 -06:00
RatKing Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
Replay Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Research Avoid emptying and recreating all UI cards on every update (#21990) 2023-11-29 14:49:44 -05:00
Resources Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Revenant Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Revolutionary Revolutionaries (#18477) 2023-10-04 18:47:33 -07:00
Roles Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-07 14:44:53 -08:00
Rotation Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
RoundEnd Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Salvage Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Sandbox Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Screenshot Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Sericulture fixes (#19193) 2023-10-01 16:46:09 -04:00
Shuttles Fix DockingControl (#21238) 2023-10-26 00:28:34 +11:00
Silicons Fix borg mobstates (#21307) 2023-11-09 16:14:06 -07:00
Singularity Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
Smoking Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Sound EmitSound prediction (#13282) 2023-01-05 05:56:35 +11:00
Speech/EntitySystems Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
SprayPainter Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Sprite Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
SSDIndicator Hide SSD indicator in containers (#20043) 2023-09-11 18:59:48 -04:00
Stack Borgs (#18136) 2023-08-12 16:39:58 -05:00
Station Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
StationRecords fixed station records console item list selection (#20369) 2023-09-22 14:57:05 -05:00
StatusIcon make status icons unshaded (#18974) 2023-08-10 19:36:26 -05:00
Stealth Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Sticky/Visualizers Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Storage artifact crusher (#22301) 2023-12-12 10:15:47 +11:00
Store/Ui Option to delay uplink item purchase (#20214) 2023-09-19 16:51:15 -07:00
Strip Predict StorageComponent (#19682) 2023-09-11 21:20:46 +10:00
Stunnable Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
Stylesheets Action Upgrade System (#22277) 2023-12-15 02:41:44 -07:00
SubFloor Make T-ray entity query use lookup flags (#21793) 2023-11-20 16:09:06 +11:00
SurveillanceCamera Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Tabletop Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Teleportation Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
TextScreen Shuttle timers (#19471) 2023-12-20 09:30:29 +11:00
Toggleable Candles (#21087) 2023-11-03 22:53:51 -07:00
Toilet Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Tools ItemToggle system expansion (#22369) 2023-12-24 17:11:05 +11:00
Traits Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Trigger Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
UserInterface Corner Clothing UI (#22883) 2023-12-22 23:32:23 -07:00
Vehicle Fix eye target not updating on rider shutdown (#20094) 2023-09-13 14:25:34 +10:00
VendingMachines Remove need to toggle vending machine button (#21543) 2023-11-08 18:42:07 -07:00
Verbs Hide verb expansion indicators on debug (#22415) 2023-12-12 17:03:46 -07:00
Viewport Remove SharedEye (but content) (#19481) 2023-09-11 16:15:23 +10:00
VoiceMask Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
Voting Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Weather Fix weather audio (#21949) 2023-11-28 23:35:38 +11:00
Wires Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Xenoarchaeology artifact crusher (#22301) 2023-12-12 10:15:47 +11:00
Zombies Revolutionaries (#18477) 2023-10-04 18:47:33 -07:00
AssemblyInfo.cs
Content.Client.csproj Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
Content.Client.csproj.DotSettings
GlobalUsings.cs
Program.cs