mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-10 02:41:18 +03:00
* refactor: rough strokes for initial implementation * refactor: fix ada remarks * refactor: fix XenoArtifactNodeParser not displaying trigger and effect properly in autocompletion * refactor: more changes for IsNotRepeatingCondition * refactor: update triggers declarations * refactor: remove IsNotRepeatingCondition - duplicate * refactor: fixup after merge with master * refactor: properly handle creation of improper trigger set, all selectors gt ToString override! * refactor: fix missing weight for some triggers, XenoArtifactCommand.UnlockAllNodes now accepts multiple entries * refactor: fix trigger hints loc being name explicitly and failing tests * yaml changes * rename * refactor: fix xml-doc copy-paste for XenoArtifactTriggerParser --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
156 lines
5.3 KiB
C#
156 lines
5.3 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using Content.Shared.EntityTable.EntitySelectors;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Shared.EntityTable;
|
|
|
|
public sealed partial class EntityTableSystem : EntitySystem
|
|
{
|
|
[Dependency] private IRobustRandom _random = default!;
|
|
|
|
/// <summary>
|
|
/// Iterates once through Entities that EntitySelector in EntityTableProto provides and picks first one.
|
|
/// </summary>
|
|
public EntProtoId? GetFirstOrDefault(
|
|
EntityTablePrototype entTableProto,
|
|
IRobustRandom? rand = null,
|
|
EntityTableContext? ctx = null
|
|
)
|
|
{
|
|
return GetSpawns(entTableProto, rand, ctx).FirstOrDefault();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Iterates once through Entities that EntitySelector provides and picks first one.
|
|
/// </summary>
|
|
public EntProtoId? GetFirstOrDefault(
|
|
EntityTableSelector? entTableProto,
|
|
IRobustRandom? rand = null,
|
|
EntityTableContext? ctx = null
|
|
)
|
|
{
|
|
return GetSpawns(entTableProto, rand, ctx).FirstOrDefault();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compiles a random list of entity prototypes using constraints.
|
|
/// </summary>
|
|
public IEnumerable<EntProtoId> GetSpawns(EntityTablePrototype entTableProto, IRobustRandom? rand = null, EntityTableContext? ctx = null)
|
|
{
|
|
// convenient
|
|
return GetSpawns(entTableProto.Table, rand, ctx);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compiles a random list of entity prototypes using constraints.
|
|
/// </summary>
|
|
public IEnumerable<EntProtoId> GetSpawns(EntityTableSelector? table, IRobustRandom? rand = null, EntityTableContext? ctx = null)
|
|
{
|
|
if (table == null)
|
|
return new List<EntProtoId>();
|
|
|
|
rand ??= _random;
|
|
ctx ??= new EntityTableContext();
|
|
return table.GetSpawns(rand, EntityManager, ProtoMan, ctx);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a list of all the spawns in an EntityTable as keys, and their modified weights as values.
|
|
/// </summary>
|
|
public IEnumerable<(EntProtoId spawn, double)> ListSpawns(EntityTablePrototype entTableProto, EntityTableContext? ctx = null)
|
|
{
|
|
return ListSpawns(entTableProto.Table, ctx);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a list of all the spawns in an EntityTable as keys, and their modified weights as values.
|
|
/// </summary>
|
|
/// <param name="table">Table we're examining</param>
|
|
/// <param name="ctx">Optional extra context</param>
|
|
public IEnumerable<(EntProtoId spawn, double)> ListSpawns(EntityTableSelector? table, EntityTableContext? ctx = null)
|
|
{
|
|
if (table == null)
|
|
return new List<(EntProtoId spawn, double)>();
|
|
|
|
ctx ??= new EntityTableContext();
|
|
return table.ListSpawns(EntityManager, ProtoMan, ctx);
|
|
}
|
|
|
|
/// <inheritdoc cref="AverageSpawns(EntityTableSelector?,EntityTableContext?)"/>
|
|
public IEnumerable<(EntProtoId spawn, double)> AverageSpawns(EntityTablePrototype entTableProto, EntityTableContext? ctx = null)
|
|
{
|
|
return AverageSpawns(entTableProto.Table, ctx);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the average expected spawns of a specific entity table.
|
|
/// </summary>
|
|
/// <param name="table">The entity table we want the spawns of</param>
|
|
/// <param name="ctx">Optional EntityTableContext</param>
|
|
/// <returns></returns>
|
|
public IEnumerable<(EntProtoId spawn, double)> AverageSpawns(EntityTableSelector? table, EntityTableContext? ctx = null)
|
|
{
|
|
if (table == null)
|
|
return new List<(EntProtoId spawn, double)>();
|
|
|
|
ctx ??= new EntityTableContext();
|
|
return table.AverageSpawns(EntityManager, ProtoMan, ctx);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Context used by selectors and conditions to evaluate in generic gamestate information.
|
|
/// </summary>
|
|
public sealed class EntityTableContext
|
|
{
|
|
private readonly Dictionary<string, object> _data = new();
|
|
|
|
public EntityTableContext()
|
|
{
|
|
|
|
}
|
|
|
|
public EntityTableContext(Dictionary<string, object> data)
|
|
{
|
|
_data = data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves an arbitrary piece of data from the context based on a provided key.
|
|
/// </summary>
|
|
/// <param name="key">A string key that corresponds to the value we are searching for. </param>
|
|
/// <param name="value">The value we are trying to extract from the context object</param>
|
|
/// <typeparam name="T">The type of <see cref="value"/> that we are trying to retrieve</typeparam>
|
|
/// <returns>If <see cref="key"/> has a corresponding value of type <see cref="T"/></returns>
|
|
[PublicAPI]
|
|
public bool TryGetData<T>([ForbidLiteral] string key, [NotNullWhen(true)] out T? value)
|
|
{
|
|
value = default;
|
|
if (!_data.TryGetValue(key, out var valueData) || valueData is not T castValueData)
|
|
return false;
|
|
|
|
value = castValueData;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets data into context using provided key.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public void SetData<T>([ForbidLiteral] string key, T data) where T : notnull
|
|
{
|
|
_data[key] = data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes data from the context, if the key exists.
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public void RemoveData([ForbidLiteral] string key)
|
|
{
|
|
_data.Remove(key);
|
|
}
|
|
}
|