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* add SubGamemodes comp/sys * remove RuleChance from thief rule * use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes * clean up thief rule prototype * add better logging + end rule if it fails to start * march 1st incident * preset ops * the dreaded --------- Co-authored-by: deltanedas <@deltanedas:kde.org> |
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|---|---|---|
| .. | ||
| Components | ||
| VariationPass | ||
| DeathMatchRuleSystem.cs | ||
| GameRulePrototype.cs | ||
| GameRuleSystem.cs | ||
| GameRuleSystem.Utility.cs | ||
| GenericAntagRuleSystem.cs | ||
| InactivityTimeRestartRuleSystem.cs | ||
| KillCalloutRuleSystem.cs | ||
| MaxTimeRestartRuleSystem.cs | ||
| NukeopsRuleSystem.cs | ||
| PiratesRuleSystem.cs | ||
| RespawnRuleSystem.cs | ||
| RevolutionaryRuleSystem.cs | ||
| RoundstartStationVariationRuleSystem.cs | ||
| SandboxRuleSystem.cs | ||
| SecretRuleSystem.cs | ||
| SubGamemodesSystem.cs | ||
| ThiefRuleSystem.cs | ||
| TraitorRuleSystem.cs | ||
| ZombieRuleSystem.cs | ||