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* add SubGamemodes comp/sys * remove RuleChance from thief rule * use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes * clean up thief rule prototype * add better logging + end rule if it fails to start * march 1st incident * preset ops * the dreaded --------- Co-authored-by: deltanedas <@deltanedas:kde.org> |
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| .. | ||
| cargo_gifts.yml | ||
| events.yml | ||
| midround.yml | ||
| roundstart.yml | ||
| variation.yml | ||