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* LockVisualizer * Fix state * Clean some code * Make it component, fix tests fail * Fix for StateUnlocked Now it is possible to manually set the unlocked state and it will work! * Optimize LockVisualizer, add check for unlocked state * No todo I guess |
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| .. | ||
| Components | ||
| EntitySystems | ||
| EntitySpawnEntry.cs | ||
| Events.cs | ||
| ItemStorageLocation.cs | ||
| StorageComponent.cs | ||
| StorageHelpers.cs | ||