mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Content.Shared.Movement.Components;
|
|
using Content.Shared.Movement.Events;
|
|
using Content.Shared.Movement.Systems;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client.Movement.Systems;
|
|
|
|
/// <summary>
|
|
/// Controls the switching of motion and standing still animation.
|
|
/// </summary>
|
|
public sealed partial class ClientSpriteMovementSystem : SharedSpriteMovementSystem
|
|
{
|
|
[Dependency] private SpriteSystem _sprite = default!;
|
|
[Dependency] private EntityQuery<SpriteComponent> _spriteQuery;
|
|
|
|
protected override void OnSpriteMoveInput(Entity<SpriteMovementComponent> ent, ref SpriteMoveEvent args)
|
|
{
|
|
base.OnSpriteMoveInput(ent, ref args);
|
|
UpdateSprite(ent, args.IsMoving);
|
|
}
|
|
|
|
[SubscribeLocalEvent]
|
|
private void OnAfterAutoHandleState(Entity<SpriteMovementComponent> ent, ref AfterAutoHandleStateEvent args)
|
|
{
|
|
UpdateSprite(ent, ent.Comp.IsMoving);
|
|
}
|
|
|
|
private void UpdateSprite(Entity<SpriteMovementComponent> ent, bool isMoving)
|
|
{
|
|
if (!_spriteQuery.TryGetComponent(ent, out var sprite))
|
|
return;
|
|
|
|
if (isMoving)
|
|
{
|
|
foreach (var (layer, state) in ent.Comp.MovementLayers)
|
|
{
|
|
_sprite.LayerSetData((ent.Owner, sprite), layer, state);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var (layer, state) in ent.Comp.NoMovementLayers)
|
|
{
|
|
_sprite.LayerSetData((ent.Owner, sprite), layer, state);
|
|
}
|
|
}
|
|
}
|
|
}
|