| .. |
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Abilities
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Alerts Cleanup and API (#39544)
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2025-09-05 12:45:48 +03:00 |
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Access
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Fix access removal causing misspredicts (#43564)
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2026-04-16 17:10:49 +00:00 |
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ActionBlocker
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Actions
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Add FleetingClothingComponent (#43444)
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2026-04-12 13:15:38 +00:00 |
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Administration
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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Advertise
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Predict vending machine UI (#33412)
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2025-03-02 13:47:52 +11:00 |
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Alert
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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AlertLevel
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Ame
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Predict AME Fuel Examine (#38018)
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2025-06-03 13:51:50 +02:00 |
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Animals
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Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
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2025-08-06 12:53:38 -04:00 |
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Anomaly
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Antag
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Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. (#43191)
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2026-04-25 09:20:56 +00:00 |
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APC
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Reapply "Trip APCs when they exceed a power limit (#41377)" (#41789)
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2025-12-08 10:35:11 +00:00 |
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Arcade
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Armable
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Land mine armament (#33883)
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2025-04-25 16:53:50 -04:00 |
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Armor
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Update DamageableSystem to modern standards (#39417)
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2025-10-27 19:53:04 +00:00 |
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Atmos
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A couple more Max Cap fixes/rebalances (#43659)
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2026-04-23 03:34:29 +00:00 |
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Audio
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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BarSign
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Fixed redundant bar sign windows (#42960)
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2026-02-27 15:49:19 +00:00 |
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Beam
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Bed
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Fixed talking when sleeping while on crit (#37572)
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2026-04-24 10:32:55 +00:00 |
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Beeper
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Refactor: ProximityDetectionSystem (#35133)
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2025-05-12 00:33:35 +10:00 |
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Bible
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Blocking
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Body
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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Botany
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Bql
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Buckle
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Add craft for bonfire and bonfire with stake (#42211)
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2026-01-09 04:00:36 +00:00 |
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Burial
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Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
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2025-06-09 10:36:04 -04:00 |
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Cabinet
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Make a lot more puddle stuff predicted (#38871)
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2025-10-18 17:41:56 +00:00 |
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Camera
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fix: EyeOffset when eyes are closed (#38534)
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2025-06-25 22:22:05 +02:00 |
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CardboardBox
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Cargo
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Hijack the Automated Trade Station objective (#42135)
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2026-04-03 10:21:04 +00:00 |
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CartridgeLoader
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Fix prototypes and datadefs so they pass analyzer checks (again) (#37485)
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2025-05-15 20:30:50 +02:00 |
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CCVar
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Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. (#43191)
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2026-04-25 09:20:56 +00:00 |
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Changeling
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Add changeling flesh clothing transformation (#43590)
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2026-04-19 14:10:54 +00:00 |
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ChangeNameInContainer
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Plushies can now have pAIs stuffed into them (v2)! (#30805)
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2024-10-09 20:01:32 +02:00 |
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CharacterInfo
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Charges
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Rejuvenating Resets Item Charges (#41165)
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2025-10-30 03:17:13 +00:00 |
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Chasm
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Being grappled with a grapple gun allows you to cross chasms (#39983)
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2025-09-07 17:34:00 -07:00 |
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Chat
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Chemistry
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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Climbing
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Clock
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Watches (#29550)
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2024-07-13 16:09:19 +10:00 |
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Cloning
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Add changeling flesh clothing transformation (#43590)
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2026-04-19 14:10:54 +00:00 |
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Clothing
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Add changeling flesh clothing transformation (#43590)
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2026-04-19 14:10:54 +00:00 |
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Clumsy
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PredictedRandom Helpers (#42797)
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2026-02-05 02:20:38 +00:00 |
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Cluwne
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Make DamageSpecifier serializable (#43049)
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2026-02-27 06:20:13 +00:00 |
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CombatMode
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HTNComponent from SharedNPCSystem (#42750)
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2026-03-04 21:54:28 +00:00 |
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Communications
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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ComponentTable
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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Computer
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Configurable
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fix: auto-update mailing unit + gas canister UIs on state (#39289)
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2025-08-04 18:26:52 +02:00 |
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Construction
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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ContainerHeld
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Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
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2025-05-30 19:53:56 -04:00 |
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Containers
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Xenoborg door control module (#41546)
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2025-12-16 01:24:54 +00:00 |
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Contraband
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Add support for contraband text to the reagent guidebook (#37113)
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2025-09-10 15:30:53 +02:00 |
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Conveyor
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Mob movement rewrite (#35931)
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2025-03-28 09:29:02 +11:00 |
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Coordinates
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Cleanup warnings: Use TransformSystem for anchoring (#39778)
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2025-09-23 14:52:51 +12:00 |
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Crayon
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Fix SharedCrayonSystem being both [Virtual] and abstract (#43339)
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2026-03-25 17:13:58 +00:00 |
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CrewManifest
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v269.0.0 RT update - .NET 10 (#41855)
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2025-12-22 01:24:24 +00:00 |
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CriminalRecords
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Criminal console status expansion (#36244)
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2025-10-21 08:44:50 +00:00 |
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Cuffs
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Add FleetingClothingComponent (#43444)
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2026-04-12 13:15:38 +00:00 |
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Damage
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Start splitting out DamageableComponent (#43515)
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2026-04-24 04:12:34 +00:00 |
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Dataset
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Decals
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Make MappingDataNode use string keys (#36111)
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2025-04-18 19:28:22 +10:00 |
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Defusable
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Delivery
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Event based lock access (#40883)
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2025-10-17 02:04:43 +00:00 |
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Destructible
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Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. (#43191)
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2026-04-25 09:20:56 +00:00 |
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DetailExaminable
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make the detailed examine verb predicted (#35362)
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2025-02-21 11:30:06 -08:00 |
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DeviceLinking
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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DeviceNetwork
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Xenoborg jammer now ignores xenoborg associated frequencies (#38005)
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2025-09-24 17:02:46 -05:00 |
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Devour
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Decouple gibbing from the body system (#42405)
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2026-01-14 05:57:08 +00:00 |
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Dice
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PredictedRandom Helpers (#42797)
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2026-02-05 02:20:38 +00:00 |
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Directions
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DisplacementMap
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Add support for unshaded displacement maps (#34876)
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2026-04-05 21:23:52 +00:00 |
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Disposal
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Remove blacklist methods in EntityWhitelistSystem (#40932)
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2025-11-24 00:38:08 +00:00 |
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DoAfter
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Doors
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Prevent opening doors in map editor by accident (#37210)
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2026-04-24 08:32:02 +00:00 |
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DragDrop
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Dragon
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DrawDepth
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Refactor: Gas tile overlay split (#42881)
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2026-03-15 07:20:06 +00:00 |
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Drowsiness
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New status effect system (#37238)
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2025-06-25 07:41:35 -04:00 |
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Drugs
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Refactor SeeingRainbows to new status effect system (#38620)
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2025-06-27 21:19:04 +03:00 |
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Drunk
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Fix Being Drunk! (#41002)
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2025-10-21 20:12:36 +00:00 |
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Effects
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Electrocution
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Translation fix: insulated verbs (#42617)
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2026-01-25 22:11:00 +00:00 |
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Emag
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[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)
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2025-07-03 22:08:45 -07:00 |
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Emoting
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Move ChatSystem.Emotes to shared (#40866)
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2025-10-13 18:06:01 +00:00 |
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Emp
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Engineering
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Inflatable Module (#35100)
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2025-08-23 15:15:28 -07:00 |
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Ensnaring
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Allow Pacifists to Use Bola (#37188)
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2025-05-06 12:55:00 -04:00 |
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EntityConditions
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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EntityEffects
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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EntityList
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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EntityTable
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Entity Table Probabilities API (#41920)
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2026-02-01 00:41:32 +00:00 |
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Entry
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Remove static IoC from Replay and Shared EntryPoint (#41707)
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2025-12-05 15:51:48 +00:00 |
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Eui
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Examine
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Supports markup in entity descriptions (#43630)
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2026-04-24 06:26:51 +00:00 |
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Exchanger
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Execution
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Update DamageableSystem to modern standards (#39417)
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2025-10-27 19:53:04 +00:00 |
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Explosion
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Ignite atmosphere on explosions (#41262)
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2025-12-15 23:27:40 +00:00 |
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Eye
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TemporaryBlindness StatusEffect (#43705)
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2026-04-24 16:49:54 +00:00 |
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Fax
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Sent fax now tells where it was sent from (#41108)
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2026-02-01 17:57:18 +00:00 |
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FeedbackSystem
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Dynamic feedback popup (#43021)
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2026-02-27 20:15:53 +00:00 |
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FingerprintReader
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Mail Fraud [Traitor Objective] (#43560)
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2026-04-22 00:44:10 +00:00 |
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FixedPoint
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Add FixedPoint2TypeParser (#38169)
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2025-06-09 18:01:53 +10:00 |
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Flash
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TemporaryBlindness StatusEffect (#43705)
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2026-04-24 16:49:54 +00:00 |
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Fluids
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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Foldable
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Predict thieving beacon (#39610)
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2026-01-05 12:17:17 +00:00 |
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Follower
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Remove Aghosts from "Warp to Most Followed" (#41448)
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2025-11-15 23:18:11 +00:00 |
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Forensics
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Predict InjectorSystem (#39976)
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2025-09-01 18:24:37 +03:00 |
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Friction
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Air Friction changes for Mobs that can move in air (#38691)
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2026-04-24 09:17:29 +00:00 |
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Friends
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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GameTicking
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Main menu art credit system (#41328)
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2025-11-23 13:00:58 +00:00 |
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GameWindow
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Gateway
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Ghost
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Predict ghost examine (#43150)
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2026-04-03 17:26:18 +00:00 |
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GhostKick
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GhostTypes
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Gibbing
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Decouple gibbing from the body system (#42405)
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2026-01-14 05:57:08 +00:00 |
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Glue
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Predict GlueSystem (#39079)
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2025-07-30 12:57:50 -07:00 |
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GPS
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Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814)
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2025-04-13 11:29:13 -04:00 |
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Gravity
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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GridPreloader
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Guardian
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Fix for holoparasite's ability to attack the host through mech (#36659)
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2025-06-14 20:22:45 +03:00 |
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Guidebook
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Refactor guide entry tests. (#43159)
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2026-03-10 18:22:17 +00:00 |
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Hands
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Add FleetingClothingComponent (#43444)
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2026-04-12 13:15:38 +00:00 |
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HealthExaminable
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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HijackBeacon
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Hijack the Automated Trade Station objective (#42135)
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2026-04-03 10:21:04 +00:00 |
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Holiday
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Holopad
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Station AI customizations (#34501)
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2025-05-13 01:50:43 -07:00 |
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Holosign
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Fix Holosign Placement (#42909)
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2026-02-26 23:55:28 +00:00 |
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HotPotato
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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HUD
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Humanoid
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Actually Apply Skin Color to Markings when randomly generating a character. (#43380)
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2026-04-24 15:42:40 +00:00 |
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IconSmoothing
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randomize iconSmoothing (#28158)
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2024-07-19 18:13:35 +10:00 |
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IdentityManagement
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Visual nubody (humanoid appearance refactor) (#42476)
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2026-01-20 07:07:53 +00:00 |
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IgnitionSource
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Fix matchstick prediction issues (#31418)
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2025-04-08 23:00:57 +02:00 |
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Implants
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Stable -> Master (#43587)
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2026-04-13 16:23:30 -07:00 |
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Info
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Show fuckrules usage to admins (#42988)
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2026-02-21 20:10:02 +00:00 |
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Input
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Add keybinds for openening a specified component in VV (#41348)
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2025-11-12 23:10:48 +00:00 |
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Instruments
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sanitize MIDI parser (#38806)
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2025-07-07 14:23:45 +02:00 |
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Intellicard/Components
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Sentry turrets - Part 8: AI notifications (#35277)
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2025-08-08 21:56:01 +03:00 |
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Interaction
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Internals
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Use distinct action labels for toggling internals on and off. (#36073)
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2025-06-02 13:09:45 +02:00 |
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Inventory
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Add changeling flesh clothing transformation (#43590)
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2026-04-19 14:10:54 +00:00 |
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IoC
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Remove static IoC from client & server EntryPoint (#40562)
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2025-10-02 14:32:56 +00:00 |
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Item
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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ItemRecall
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action refactor proper ecs edition (#27422)
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2025-05-28 15:52:11 -04:00 |
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Jaunt
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Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
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2024-11-14 00:36:37 +01:00 |
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Jittering
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Clean up all missing EntitySystem proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Kitchen
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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Labels
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Add hand label blacklist (#42986)
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2026-02-21 23:23:01 +00:00 |
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LandMines
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Land mine armament (#33883)
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2025-04-25 16:53:50 -04:00 |
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Lathe
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v269.0.0 RT update - .NET 10 (#41855)
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2025-12-22 01:24:24 +00:00 |
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Light
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Make cameras react to the AI eye nearby (#43466)
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2026-04-05 15:03:29 +00:00 |
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Lightning
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Localizations
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Devices with access restrictions list those restrictions in their examination description (#37712)
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2025-09-15 10:19:25 +03:00 |
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Lock
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Force-prying crit borgs opens borg panel (#42460)
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2026-01-22 09:44:31 +00:00 |
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Lube
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MachineLinking
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Machines
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Magic
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Add BreakOnAccessBreaker check for the Knock spell (#43641)
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2026-04-18 16:46:12 +00:00 |
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MagicMirror
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fixed barber scissors misgendering when blocked by a hat (#42948)
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2026-02-16 22:48:05 +00:00 |
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Mapping
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action refactor proper ecs edition (#27422)
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2025-05-28 15:52:11 -04:00 |
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Maps
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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MapText
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MassMedia
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Save unpublished news articles (#31491)
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2024-09-09 13:38:49 -06:00 |
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Materials
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Mech
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Predict powercells, chargers and PowerCellDraw (#41379)
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2025-11-24 16:52:11 +00:00 |
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Medical
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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MedicalScanner
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Cryo pod UI (#41850)
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2026-01-15 17:52:03 +00:00 |
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Metabolism
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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Mind
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KILL THE AI [New Traitor Objective] (#43462)
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2026-04-06 22:08:35 +00:00 |
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Mindshield
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Fix chameleon controller not updating fake mindshield action icon (#42900)
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2026-02-13 05:09:04 +00:00 |
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Mining
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Mineral Scanner (#31390)
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2024-09-07 00:05:53 +10:00 |
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Mobs
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Add FleetingClothingComponent (#43444)
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2026-04-12 13:15:38 +00:00 |
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Module
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Morgue
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predict morgue and crematorium (#39293)
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2025-08-21 16:49:50 -07:00 |
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MouseRotator
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Fix mouse rotator error spam (#39071)
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2025-07-20 01:16:40 +02:00 |
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Mousetrap
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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Movement
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Changeling clone melee, puller and (most of) temperature (#43609)
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2026-04-18 14:54:30 +00:00 |
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NameIdentifier
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predict name identifiers (#41605)
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2025-11-30 10:52:13 +00:00 |
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NameModifier
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Add GetBaseName method to NameModifierSystem (#35633)
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2025-03-03 02:03:16 +01:00 |
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Ninja
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Add FleetingClothingComponent (#43444)
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2026-04-12 13:15:38 +00:00 |
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NodeContainer
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Staging To Master (#43264)
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2026-03-16 19:41:19 -07:00 |
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NPC
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Nuke
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Add small cooldown to NukeKeypadEnterMessages (#41831)
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2025-12-12 00:58:51 +00:00 |
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NukeOps
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Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
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2024-08-09 16:14:07 +10:00 |
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Nutrition
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Solutions Refactor Part 1 - Solution Prototypes (#43412)
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2026-04-25 02:00:34 +00:00 |
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Objectives
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Content.Shared EntityQuery<T> dependency injection refactor (#43498)
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2026-04-11 21:30:36 +00:00 |
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Overlays
|
Optical thermal scanner implementation (#42613)
|
2026-02-06 10:30:19 +00:00 |
|
PAI
|
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475)
|
2025-10-09 21:14:12 +00:00 |
|
Paper
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Parallax
|
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
|
2025-07-10 05:06:51 +02:00 |
|
ParcelWrap
|
Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834)
|
2026-03-15 13:45:46 +00:00 |
|
ParticleAccelerator
|
Add multipart machines system (#35969)
|
2025-06-02 17:02:41 +03:00 |
|
Payload
|
Make Modular Grenades with Chemical payload respect their trigger delay (#39905)
|
2025-08-27 00:26:13 +02:00 |
|
PDA
|
Uplink implants connect to the same store as the PDA, and also fix not giving stores to PDAs (#43485)
|
2026-04-05 22:01:59 +00:00 |
|
Photography
|
Travel Camera (#43322)
|
2026-04-07 20:18:04 +00:00 |
|
Physics
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Pinpointer
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Placeable
|
Implement SmartFridge functionality (#38648)
|
2025-07-20 23:21:28 -04:00 |
|
Players
|
Stable to master (#42599)
|
2026-01-23 15:34:23 +01:00 |
|
Plunger
|
|
|
|
PneumaticCannon
|
|
|
|
Pointing
|
|
|
|
Points
|
|
|
|
Polymorph
|
Prevent picking up chameleon projector disguises via context menu (#42656)
|
2026-01-26 13:48:16 +00:00 |
|
Popups
|
PopupOnTrigger (#39913)
|
2025-09-10 20:01:03 +03:00 |
|
Power
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
PowerCell
|
Tweak Traitor Uplink - The Rest of the Uplink (#42582)
|
2026-01-24 00:11:19 +00:00 |
|
Prayer
|
|
|
|
Preferences
|
Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)
|
2026-01-26 20:15:44 +00:00 |
|
Procedural
|
Revert biome rework (#38724)
|
2025-07-03 20:48:04 +02:00 |
|
Projectiles
|
TriggerOn(Un)Embed (#41720)
|
2025-12-08 04:20:42 +00:00 |
|
Prototypes
|
Layering for atmospheric pipes (#36124)
|
2025-06-01 22:01:43 -07:00 |
|
ProximityDetection
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Prying
|
Give borgs default prying (#41812)
|
2026-02-25 23:19:52 +00:00 |
|
Puppet
|
|
|
|
Radiation
|
asfafasasffas
|
2026-04-13 15:36:41 -07:00 |
|
Radio
|
Cleanup warnings: CS0168, CS0414, CS8321 (#42623)
|
2026-01-24 20:35:41 +00:00 |
|
Random
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
RatKing
|
Change default Rat King order from 'Loose' to 'Follow' (#41680)
|
2025-12-03 03:25:03 +00:00 |
|
RCD
|
Fix RCD doafter cancelling (#43655)
|
2026-04-24 06:23:26 +00:00 |
|
ReagentSpeed
|
|
|
|
Rejuvenate
|
Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967)
|
2025-10-19 14:42:18 +00:00 |
|
Remotes
|
[Fix] Door remote fixes (#43063)
|
2026-02-28 20:17:14 +00:00 |
|
Repairable
|
Fix welders running an additional time when no damage remains. (#43321)
|
2026-03-22 22:45:01 +00:00 |
|
RepulseAttract
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Research
|
Reduce speso value of tech disks (#43395)
|
2026-03-29 23:15:28 +00:00 |
|
Resist
|
|
|
|
Respawn
|
|
|
|
RetractableItemAction
|
HandsSystem Refactor (#38438)
|
2025-06-25 15:13:03 +02:00 |
|
Revenant
|
Cool down surroundings (#43500)
|
2026-04-11 10:35:22 +00:00 |
|
Revolutionary
|
Stunnable New Status and Cleanup (#38618)
|
2025-07-21 19:22:11 +02:00 |
|
Robotics
|
Better robotics console (#38023)
|
2025-08-11 21:57:39 +03:00 |
|
Roles
|
Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. (#43191)
|
2026-04-25 09:20:56 +00:00 |
|
Rootable
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Rotatable
|
Fix rotate verbs not being predicted (#38165)
|
2025-08-02 17:34:36 -07:00 |
|
Rotation
|
|
|
|
Rounding
|
|
|
|
Salvage
|
Weather entities (#41427)
|
2026-03-08 23:28:48 +00:00 |
|
Sandbox
|
Thermal vision overlay for admins (#42812)
|
2026-02-09 01:06:46 +00:00 |
|
SecretLocks
|
Add voice locks to various hidden syndicate items (#39310)
|
2025-08-10 11:10:13 -07:00 |
|
Security
|
Fix GenpopLockerBoundUserInterface prediction (#42365)
|
2026-01-12 02:58:56 +00:00 |
|
SelectableComponentAdder
|
use proxy methods in EntitySystems (#43083)
|
2026-03-01 03:13:22 +00:00 |
|
SensorMonitoring
|
|
|
|
Sericulture
|
fix tailwag action for changelings (#43452)
|
2026-04-03 23:22:43 +00:00 |
|
Shuttles
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Silicons
|
Let borg modules exclude other modules (#43282)
|
2026-04-24 22:06:23 +00:00 |
|
Singularity
|
fix a couple radiation system bugs as a treat
|
2026-04-06 22:14:37 -07:00 |
|
Slippery
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
SmartFridge
|
Predict reagent grinder (#42815)
|
2026-03-15 19:15:36 +00:00 |
|
SMES
|
|
|
|
Smoking
|
ciggie sounds (#32426)
|
2025-04-19 00:01:52 +02:00 |
|
Solar
|
|
|
|
Sound
|
Remove blacklist methods in EntityWhitelistSystem (#40932)
|
2025-11-24 00:38:08 +00:00 |
|
Spawning
|
Various system spring cleaning (#36206)
|
2025-04-16 13:08:22 +02:00 |
|
Species
|
Decouple gibbing from the body system (#42405)
|
2026-01-14 05:57:08 +00:00 |
|
Speech
|
AllCaps accent and refactoring (#43666)
|
2026-04-25 01:59:28 +00:00 |
|
Spider
|
NPC spiders sometimes spin webs 🕷️🕸️ (#38319)
|
2025-07-17 12:34:00 -04:00 |
|
Spillable
|
|
|
|
SprayPainter
|
Colour picker, palettes, & other spraypainter stuff (#41943)
|
2026-01-22 17:33:21 +00:00 |
|
Spreader
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-19 19:30:31 +01:00 |
|
Sprite
|
fix repeated scale visuals removal/ensuring (#39432)
|
2025-08-06 20:54:50 +02:00 |
|
SSDIndicator
|
fix: dirty SSD indicator comp on mapinit (#38891)
|
2025-07-22 17:40:15 +02:00 |
|
Stacks
|
Fix dupe bug caused by StackSystem (#43738)
|
2026-04-26 04:17:43 +00:00 |
|
Standing
|
Decouple standing state and drop item behavior (#41566)
|
2025-12-16 18:32:56 +00:00 |
|
Station
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
StationRecords
|
[FIX] Moved random manifest back server (#43361)
|
2026-03-27 22:47:19 +00:00 |
|
StatusEffect
|
feat: add a component for rejuvenateable status effects (#39025)
|
2025-07-24 17:13:29 +02:00 |
|
StatusEffectNew
|
TemporaryBlindness StatusEffect (#43705)
|
2026-04-24 16:49:54 +00:00 |
|
StatusIcon
|
Add Cyborg crew indicator (#37038)
|
2026-01-29 06:59:06 +00:00 |
|
Stealth
|
|
|
|
StepTrigger
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Sticky
|
Fix unsticking items with StickySystem (#43514)
|
2026-04-08 03:58:35 +00:00 |
|
Storage
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Store
|
Add changeling flesh clothing transformation (#43590)
|
2026-04-19 14:10:54 +00:00 |
|
StoreDiscount/Components
|
Cleanup remaining IMapManager.MapExists uses (#37851)
|
2025-05-26 18:45:55 +02:00 |
|
StoryGen
|
Fix usages of TryIndex() (#39124)
|
2025-09-09 18:17:56 +02:00 |
|
Strip
|
StrippableComponent timespan calculation fix (#43022)
|
2026-02-26 23:21:55 +00:00 |
|
Stunnable
|
Fix ninja glove stun visuals (#43279)
|
2026-04-22 04:44:12 +00:00 |
|
SubFloor
|
T-ray scanner modes (#43161)
|
2026-04-24 08:32:39 +00:00 |
|
SurveillanceCamera
|
Make cameras react to the AI eye nearby (#43466)
|
2026-04-05 15:03:29 +00:00 |
|
Survivor/Components
|
Fix/Addition - Wizard Survivor Antag Status (#35226)
|
2025-02-23 12:24:36 -05:00 |
|
Swab
|
|
|
|
Tabletop
|
Clean up all missing EntitySystem proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Tag
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Telephone
|
Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823)
|
2025-07-07 17:55:09 +02:00 |
|
Teleportation
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Temperature
|
HeatContainer tests, bugfixes and API cleanup (#43690)
|
2026-04-24 03:54:57 +00:00 |
|
Tests
|
Allow InteractionTests to load other maps (#41226)
|
2025-11-01 04:00:17 +00:00 |
|
TextScreen
|
|
|
|
Thief
|
Thieving beacons automatically set coordinates when unfolded. (#42520)
|
2026-01-19 09:02:22 +00:00 |
|
Throwing
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Tiles
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Timing
|
Trigger Refactor (#39034)
|
2025-08-03 21:20:37 +02:00 |
|
Tips
|
Cleanup TipsSystem, add TippyOnTrigger (#41477)
|
2025-11-18 18:09:49 +00:00 |
|
Toggleable
|
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
|
2025-05-30 19:53:56 -04:00 |
|
Toilet
|
feat: properly perform predicted porta pottys (fix toilet prediction) (#39394)
|
2025-08-05 18:34:41 -07:00 |
|
Tools
|
Solutions Refactor Part 1 - Solution Prototypes (#43412)
|
2026-04-25 02:00:34 +00:00 |
|
Toolshed/TypeParsers
|
Add FixedPoint2TypeParser (#38169)
|
2025-06-09 18:01:53 +10:00 |
|
Traits
|
PredictedRandom Helpers (#42797)
|
2026-02-05 02:20:38 +00:00 |
|
Trigger
|
Actually Apply Skin Color to Markings when randomly generating a character. (#43380)
|
2026-04-24 15:42:40 +00:00 |
|
TurretController
|
Sentry turrets - Part 6: Sentry turret control panels (#35235)
|
2025-05-26 16:00:50 +03:00 |
|
Turrets
|
Update DamageableSystem to modern standards (#39417)
|
2025-10-27 19:53:04 +00:00 |
|
Udder
|
|
|
|
UserInterface
|
Unify BatteryComponent and PredictedBatteryComponent (#41867)
|
2025-12-19 18:18:12 +00:00 |
|
Vapor
|
|
|
|
VendingMachines
|
Fix broken vending machine UI behavior (#42110)
|
2025-12-28 00:57:02 +00:00 |
|
Verbs
|
Revert "Xenoborg extractor (#42796)"
|
2026-03-17 00:02:36 +01:00 |
|
VoiceMask
|
Identity Mask now updates equipped Agent ID name (#42772)
|
2026-02-13 21:42:16 +00:00 |
|
Voting
|
Add Votekick functionality (#32005)
|
2024-09-26 18:32:13 +02:00 |
|
Wagging
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Wall
|
Network WallMountComponent (#30837)
|
2024-08-10 11:08:56 +10:00 |
|
Warps
|
Fix AI eye warp examine text (#43650)
|
2026-04-19 17:38:07 +00:00 |
|
Weapons
|
NPCs combat improvements (#40900)
|
2026-04-21 04:23:17 +00:00 |
|
Weather
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Whistle
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Whitelist
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Wieldable
|
Add FleetingClothingComponent (#43444)
|
2026-04-12 13:15:38 +00:00 |
|
Wires
|
fix: allow opening doors with open wire panels (#38733)
|
2026-04-16 22:24:20 +00:00 |
|
Xenoarchaeology
|
Content.Shared EntityQuery<T> dependency injection refactor (#43498)
|
2026-04-11 21:30:36 +00:00 |
|
Xenoborgs/Components
|
Xenoborgs part 7 (#40042)
|
2025-11-14 22:10:09 +00:00 |
|
Zombies
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Content.Shared.csproj
|
v269.0.0 RT update - .NET 10 (#41855)
|
2025-12-22 01:24:24 +00:00 |
|
Content.Shared.csproj.DotSettings
|
|
|
|
GlobalUsings.cs
|
|
|
|
SharedArrayExtension.cs
|
|
|