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NPCCombatSystem.cs
Cleanup warning in NPCCombatSystem.Ranged ( #37751 )
2025-05-23 10:56:37 -04:00
NPCCombatSystem.Melee.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
NPCCombatSystem.Ranged.cs
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> ( #41966 )
2026-01-01 19:00:49 +00:00
NPCImprintingOnSpawnBehaviourSystem.cs
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
NPCJukeSystem.cs
Replace obsolete functions in NPC systems ( #31448 )
2024-08-27 00:29:44 +02:00
NPCPerceptionSystem.cs
NPCPerceptionSystem.RecentlyInjected.cs
Sentient medibot now can inject ( #32110 )
2025-01-29 13:34:01 +03:00
NPCRetaliationSystem.cs
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
NPCSteeringSystem.Context.cs
Use approx NPC steering checks ( #36110 )
2025-04-14 22:15:16 +02:00
NPCSteeringSystem.cs
Optimizations from server profile ( #38290 )
2025-07-26 11:44:34 +02:00
NPCSteeringSystem.Obstacles.cs
Replace obsolete functions in NPC systems ( #31448 )
2024-08-27 00:29:44 +02:00
NPCSystem.Blackboard.cs
Fixed trying to resolve unregistered NPCComponent type, fix NPCs ( #19547 )
2023-08-25 14:52:23 -07:00
NPCSystem.cs
Fix post-mapinit NPC exception ( #40244 )
2025-10-07 14:03:45 +00:00
NPCUseActionOnTargetSystem.cs
Cleanup unused/redundant dependencies ( #38099 )
2025-06-06 18:11:52 +02:00
NPCUtilitySystem.cs
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00