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From what I could tell whenever LobbyState is entered it makes a new Lobby + CharacterSetup GUI via Startup. These events are never disposed of under Shutdown + the lobby should be null whenever we're not in LobbyState (as the control ends up disposed). The lobby == null checks could probably also be null asserts as they shouldn't be null when those methods are being called. |
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| .. | ||
| UI | ||
| LobbyState.cs | ||