mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Ignore reserved tiles if we're pulling from a NestedSelector so normal items can spawn on reserved tiles. * Make VGRoid item spawns per dungeon, so they don't only spawn inside one dungeon * add a IgnoreReserved field instead --------- Co-authored-by: Jessica M <jessica@maybe.sh> |
||
|---|---|---|
| .. | ||
| Components | ||
| Distance | ||
| DungeonGenerators | ||
| DungeonLayers | ||
| Loot | ||
| PostGeneration | ||
| Dungeon.cs | ||
| DungeonConfig.cs | ||
| DungeonPath.cs | ||
| DungeonPresetPrototype.cs | ||
| DungeonRoom.cs | ||
| DungeonRoomPackPrototype.cs | ||
| DungeonRoomPrototype.cs | ||
| IDunGenLayer.cs | ||
| SalvageDifficultyPrototype.cs | ||
| SharedDungeonSystem.cs | ||