CatStation/Content.Shared/Procedural
Jessica M dc384024ac
Fix loot not spawning on VGRoid (#39269)
* Ignore reserved tiles if we're pulling from a NestedSelector so normal items can spawn on reserved tiles.

* Make VGRoid item spawns per dungeon, so they don't only spawn inside one dungeon

* add a IgnoreReserved field instead

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Co-authored-by: Jessica M <jessica@maybe.sh>
2026-04-28 15:09:20 +00:00
..
Components Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Distance Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
DungeonGenerators Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
DungeonLayers Fix loot not spawning on VGRoid (#39269) 2026-04-28 15:09:20 +00:00
Loot Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
PostGeneration Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Dungeon.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
DungeonConfig.cs Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
DungeonPath.cs
DungeonPresetPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
DungeonRoom.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
DungeonRoomPackPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
DungeonRoomPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
IDunGenLayer.cs VGRoid support (#27659) 2024-07-03 22:23:11 +10:00
SalvageDifficultyPrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00