mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-17 14:21:13 +03:00
* feat: add a component for rejuvenateable effects * feat: let god mode'd entities get buffs * fix: handle old status effect system Didn't realize BeforeStatusEffectAddedEvent was called by both systems, oops. * refactor: rename to RejuvenateRemovedStatusEffect * fix: make forced sleeping a debuff again Missed in rebase. * refactor: make BeforeStatusEffectAdded two events |
||
|---|---|---|
| .. | ||
| DamageableSystem.cs | ||
| DamageContactsSystem.cs | ||
| DamageExamineSystem.cs | ||
| DamageOnAttackedSystem.cs | ||
| DamageOnHighSpeedImpactSystem.cs | ||
| DamageOnHoldingSystem.cs | ||
| DamageOnInteractSystem.cs | ||
| DamagePopupSystem.cs | ||
| DamageProtectionBuffSystem.cs | ||
| PassiveDamageSystem.cs | ||
| RequireProjectileTargetSystem.cs | ||
| SharedGodmodeSystem.cs | ||
| SharedStaminaSystem.cs | ||
| SharedStaminaSystem.Modifier.cs | ||
| SharedStaminaSystem.Resistance.cs | ||
| SlowOnDamageSystem.cs | ||