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https://github.com/space-syndicate/space-station-14.git
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* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup |
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| .. | ||
| FancyTree | ||
| ConfirmButton.cs | ||
| DialogWindow.xaml | ||
| DialogWindow.xaml.cs | ||
| DirectionIcon.cs | ||
| FancyWindow.xaml | ||
| FancyWindow.xaml.cs | ||
| HighDivider.cs | ||
| HLine.cs | ||
| HSpacer.cs | ||
| ListContainer.cs | ||
| MainViewport.cs | ||
| MapGridControl.xaml | ||
| MapGridControl.xaml.cs | ||
| MenuButton.cs | ||
| NanoHeading.cs | ||
| Placeholder.cs | ||
| ProgressTextureRect.cs | ||
| RecordedSplitContainer.cs | ||
| SlotButton.cs | ||
| SlotControl.cs | ||
| SplitBar.xaml | ||
| SplitBar.xaml.cs | ||
| StripeBack.cs | ||
| VSpacer.cs | ||