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36 lines
989 B
C#
36 lines
989 B
C#
using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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namespace Content.Client.Atmos.Components;
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/// <summary>
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/// This listens to appearance changes from <see cref="GasMaxPressureSystem{T}"/>
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/// and applies sprite changes to a gas holder currently experiencing <see cref="IGasMaxPressureHolder.Integrity"/> loss.
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/// </summary>
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[RegisterComponent]
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public sealed partial class MaxPressureVisualsComponent : Component
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{
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/// <summary>
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/// What RsiState we use for our integrity visuals.
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/// </summary>
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[DataField]
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public string? IntegrityState = "integrity";
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/// <summary>
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/// What RsiState we use for the mask that goes over integrity visuals.
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/// </summary>
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[DataField]
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public string? IntegrityMask = "mask";
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/// <summary>
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/// How many steps there are
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/// </summary>
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[DataField("steps")]
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public int IntegritySteps = 5;
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}
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public enum MaxPressureVisualLayers : byte
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{
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Base,
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BaseUnshaded,
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}
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