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251 lines
9 KiB
C#
251 lines
9 KiB
C#
using System.Numerics;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Projectiles;
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public abstract partial class SharedProjectileSystem : EntitySystem
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{
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public const string ProjectileFixture = "projectile";
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileHitEvent>(OnEmbedProjectileHit);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
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SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
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SubscribeLocalEvent<EmbeddableProjectileComponent, ComponentShutdown>(OnEmbeddableCompShutdown);
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SubscribeLocalEvent<EmbeddedContainerComponent, EntityTerminatingEvent>(OnEmbeddableTermination);
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}
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private void OnEmbedActivate(Entity<EmbeddableProjectileComponent> embeddable, ref ActivateInWorldEvent args)
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{
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// Unremovable embeddables moment
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if (embeddable.Comp.RemovalTime == null)
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return;
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if (args.Handled || !args.Complex || !TryComp<PhysicsComponent>(embeddable, out var physics) ||
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physics.BodyType != BodyType.Static)
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return;
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args.Handled = true;
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager,
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args.User,
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embeddable.Comp.RemovalTime.Value,
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new RemoveEmbeddedProjectileEvent(),
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eventTarget: embeddable,
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target: embeddable));
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}
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private void OnEmbedRemove(Entity<EmbeddableProjectileComponent> embeddable, ref RemoveEmbeddedProjectileEvent args)
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{
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if (args.Cancelled)
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return;
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EmbedDetach(embeddable, embeddable.Comp, args.User);
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// try place it in the user's hand
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_hands.TryPickupAnyHand(args.User, embeddable);
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}
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private void OnEmbeddableCompShutdown(Entity<EmbeddableProjectileComponent> embeddable, ref ComponentShutdown arg)
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{
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EmbedDetach(embeddable, embeddable.Comp);
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}
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private void OnEmbedThrowDoHit(Entity<EmbeddableProjectileComponent> embeddable, ref ThrowDoHitEvent args)
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{
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if (!embeddable.Comp.EmbedOnThrow)
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return;
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EmbedAttach(embeddable, args.Target, null, embeddable.Comp);
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}
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private void OnEmbedProjectileHit(Entity<EmbeddableProjectileComponent> embeddable, ref ProjectileHitEvent args)
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{
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EmbedAttach(embeddable, args.Target, args.Shooter, embeddable.Comp);
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// Raise a specific event for projectiles.
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if (TryComp(embeddable, out ProjectileComponent? projectile))
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{
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var ev = new ProjectileEmbedEvent(projectile.Shooter!.Value, projectile.Weapon!.Value, args.Target);
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RaiseLocalEvent(embeddable, ref ev);
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}
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}
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private void EmbedAttach(EntityUid uid, EntityUid target, EntityUid? user, EmbeddableProjectileComponent component)
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{
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TryComp<PhysicsComponent>(uid, out var physics);
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_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
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_physics.SetBodyType(uid, BodyType.Static, body: physics);
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var xform = Transform(uid);
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_transform.SetParent(uid, xform, target);
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if (component.Offset != Vector2.Zero)
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{
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var rotation = xform.LocalRotation;
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if (TryComp<ThrowingAngleComponent>(uid, out var throwingAngleComp))
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rotation += throwingAngleComp.Angle;
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_transform.SetLocalPosition(uid, xform.LocalPosition + rotation.RotateVec(component.Offset), xform);
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}
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_audio.PlayPredicted(component.Sound, uid, null);
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component.EmbeddedIntoUid = target;
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var ev = new EmbedEvent(user, target);
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RaiseLocalEvent(uid, ref ev);
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Dirty(uid, component);
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EnsureComp<EmbeddedContainerComponent>(target, out var embeddedContainer);
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//Assert that this entity not embed
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DebugTools.AssertEqual(embeddedContainer.EmbeddedObjects.Contains(uid), false);
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embeddedContainer.EmbeddedObjects.Add(uid);
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}
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public void EmbedDetach(EntityUid uid, EmbeddableProjectileComponent? component, EntityUid? user = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.EmbeddedIntoUid is not null)
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{
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if (TryComp<EmbeddedContainerComponent>(component.EmbeddedIntoUid.Value, out var embeddedContainer))
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{
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embeddedContainer.EmbeddedObjects.Remove(uid);
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Dirty(component.EmbeddedIntoUid.Value, embeddedContainer);
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if (embeddedContainer.EmbeddedObjects.Count == 0)
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RemCompDeferred<EmbeddedContainerComponent>(component.EmbeddedIntoUid.Value);
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}
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}
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if (component.DeleteOnRemove && _net.IsServer)
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{
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QueueDel(uid);
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return;
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}
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var xform = Transform(uid);
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if (TerminatingOrDeleted(xform.GridUid) && TerminatingOrDeleted(xform.MapUid))
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return;
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TryComp<PhysicsComponent>(uid, out var physics);
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_physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
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_transform.AttachToGridOrMap(uid, xform);
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component.EmbeddedIntoUid = null;
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Dirty(uid, component);
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// Reset whether the projectile has damaged anything if it successfully was removed
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if (TryComp<ProjectileComponent>(uid, out var projectile))
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{
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projectile.Shooter = null;
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projectile.Weapon = null;
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projectile.ProjectileSpent = false;
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Dirty(uid, projectile);
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}
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if (user != null)
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{
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// Land it just coz uhhh yeah
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var landEv = new LandEvent(user, true);
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RaiseLocalEvent(uid, ref landEv);
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}
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_physics.WakeBody(uid, body: physics);
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}
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private void OnEmbeddableTermination(Entity<EmbeddedContainerComponent> container, ref EntityTerminatingEvent args)
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{
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DetachAllEmbedded(container);
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}
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public void DetachAllEmbedded(Entity<EmbeddedContainerComponent> container)
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{
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foreach (var embedded in container.Comp.EmbeddedObjects)
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{
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if (!TryComp<EmbeddableProjectileComponent>(embedded, out var embeddedComp))
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continue;
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EmbedDetach(embedded, embeddedComp);
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}
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}
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private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
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{
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if (component.IgnoreShooter && (args.OtherEntity == component.Shooter || args.OtherEntity == component.Weapon))
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{
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args.Cancelled = true;
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}
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}
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public void SetShooter(EntityUid id, ProjectileComponent component, EntityUid shooterId)
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{
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if (component.Shooter == shooterId)
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return;
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component.Shooter = shooterId;
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Dirty(id, component);
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}
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[Serializable, NetSerializable]
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private sealed partial class RemoveEmbeddedProjectileEvent : DoAfterEvent
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{
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public override DoAfterEvent Clone() => this;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ImpactEffectEvent : EntityEventArgs
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{
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public string Prototype;
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public NetCoordinates Coordinates;
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public ImpactEffectEvent(string prototype, NetCoordinates coordinates)
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{
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Prototype = prototype;
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Coordinates = coordinates;
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}
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}
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/// <summary>
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/// Raised when an entity is just about to be hit with a projectile but can reflect it
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/// </summary>
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[ByRefEvent]
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public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled) : IInventoryRelayEvent
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{
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SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.WITHOUT_POCKET;
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}
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/// <summary>
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/// Raised when a projectile hits an entity
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/// </summary>
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[ByRefEvent]
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public record struct ProjectileHitEvent(DamageSpecifier Damage, EntityUid Target, EntityUid? Shooter = null);
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