..
Access
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Actions
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Administration
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Atmos
Make atmos devices respect map serialized enables ( #43970 )
2026-05-17 10:14:54 +00:00
Body
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Buckle
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Chameleon
Cleanup ChameleonJobLoadoutTest ( #38229 )
2025-06-10 15:51:23 -07:00
Chasm
fix chasm heisentest ( #40456 )
2025-09-19 22:12:10 -07:00
Chemistry
Fix Broken Solution Enumerators ( #43789 )
2026-05-01 21:20:03 +00:00
Cleanup
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Climbing
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Cloning
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Commands
Start splitting out DamageableComponent ( #43515 )
2026-04-24 04:12:34 +00:00
Construction
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Damageable
Fix prototypes which lacked Injurable and add a test for Damageable Prototypes that can't take Damage. ( #43767 )
2026-04-27 08:35:12 +00:00
Destructible
Start splitting out DamageableComponent ( #43515 )
2026-04-24 04:12:34 +00:00
DeviceLinking
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
DeviceNetwork
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Disposal
Start splitting out DamageableComponent ( #43515 )
2026-04-24 04:12:34 +00:00
DoAfter
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Doors
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Embedding
Add interaction tests for mousetraps ( #35502 )
2025-10-03 18:45:50 +00:00
EncryptionKeys
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
Explosion
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Fluids
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
GameObjects /Components
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
GameRules
Forbid literal GameRule ProtoIds on GameTicker methods ( #43890 )
2026-05-14 21:29:02 +00:00
GameTestTests
GameTest part 1 ( #43182 )
2026-03-27 19:08:47 +00:00
Gibbing
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Gravity
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Guidebook
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Hands
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Helpers
Add generic event listener for integration tests ( #40367 )
2025-10-09 13:03:44 +00:00
Holosign
Predict holoprojectors and add an integration test for them ( #41569 )
2026-02-07 10:17:20 +00:00
Humanoid
Actually Apply Skin Color to Markings when randomly generating a character. ( #43380 )
2026-04-24 15:42:40 +00:00
Interaction
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Internals
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Lathe
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Linter
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Lobby
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Localization
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Mapping
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Markings
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Materials
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Medical
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Minds
Start splitting out DamageableComponent ( #43515 )
2026-04-24 04:12:34 +00:00
Mousetrap
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Movement
Predict holoprojectors and add an integration test for them ( #41569 )
2026-02-07 10:17:20 +00:00
Networking
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
NPC
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Nutrition
Add Integration Testing for issue #40868 ( #40972 )
2025-10-21 12:22:58 +00:00
Payload
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Physics
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Power
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Preferences
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Procedural
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
PrototypeTests
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Puller
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Replays
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Respirator
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Roles
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Round
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Serialization
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Shuttle
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
SmartFridge
Move StorageFills in smartfridge test prototypes to EntityTableContainerFills ( #41561 )
2025-11-23 20:56:35 +00:00
Sprite
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Station
oh no all hell broke loose ghost roles are broken ( #43735 )
2026-04-27 02:21:38 +00:00
Storage
Start splitting out DamageableComponent ( #43515 )
2026-04-24 04:12:34 +00:00
Strip
Add integration test for drains ( #41190 )
2026-01-15 17:53:30 +00:00
Tag
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Tiles
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Tools
Fix Broken Solution Enumerators ( #43789 )
2026-05-01 21:20:03 +00:00
Toolshed
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
UserInterface
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Utility
Add EntProtoId overloads to EntityWhitelists ( #40807 )
2026-05-17 01:06:05 +00:00
Vending
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Weapons
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Weldable
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Wires
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
WizdenContentFreeze
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
Zombie
Clean up Marking data structure, add tests for Zombie transformation ( #42756 )
2026-02-03 03:13:26 +00:00
CargoTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ClickableTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ConfigPresetTests.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ContainerOcclusionTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ContrabandTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
DeleteInventoryTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
DummyIconTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
EntityTest.cs
Fix Max Cap Heisentest ( #43704 )
2026-04-24 01:46:37 +00:00
FillLevelSpriteTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
FollowerSystemTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
GravityGridTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
HumanInventoryUniformSlotsTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
InventoryHelpersTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
MachineBoardTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
MagazineVisualsSpriteTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
MappingEditorTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
MaterialArbitrageTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
PostMapInitTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
PrototypeSaveTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ResearchTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ResettingEntitySystemTests.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
RestartRoundTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
RoundEndTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
SalvageTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
SaveLoadMapTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
SaveLoadSaveTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
ShuttleTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
StartTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00
StoreTests.cs
Fix StoreDiscountAndRefund integration test ( #43960 )
2026-05-16 15:36:34 +00:00
VendingMachineRestockTest.cs
Start splitting out DamageableComponent ( #43515 )
2026-04-24 04:12:34 +00:00
XenoArtifactTest.cs
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-04-01 16:06:26 +00:00