CatStation/Content.Client/Atmos/UI/TankPressureStatusControl.cs
Pok e7897d76a4
More item status (#39264)
* more-item-status

* update 1

* update 2

* Update pistol.yml

* update 3

* yml

* oops

* BatteryItemStatus

* fix ChargeItemStatus

* Update item-status.ftl

* review update 1

* review fix 1

* Update BatteryInfoSystem.cs

* Update TimerTriggerItemStatus

* merge fix

* merge fix

* review update 2

* review update 3

* fix marge

* StyleNano

* review update 4

* review update 5

* BatteryItemStatus

* BatteryItemStatus Client

* code cleanup

* merge

* merge and GasTank fix

* Merge

* unnecessary components

* review

* oops

* GasTank

* wawa
2026-07-19 23:41:09 +00:00

54 lines
1.9 KiB
C#

using Content.Client.Items.UI;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Atmos.Components;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.Atmos.UI;
/// <summary>
/// Displays gas tank pressure information for <see cref="GasTankComponent"/>.
/// </summary>
/// <seealso cref="GasTankSystem"/>
public sealed partial class TankPressureStatusControl : PollingItemStatusControl<TankPressureStatusControl.Data>
{
private readonly Entity<GasTankComponent> _parent;
private readonly RichTextLabel _label;
public TankPressureStatusControl(Entity<GasTankComponent> parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleClass.ItemStatus } };
AddChild(_label);
// Default placeholder.
var markup = Loc.GetString("tank-pressure-status", ("pressure", 0));
var stateColor = Loc.GetString("tank-status-switchable-state", ("state", "closed"));
var stateLine = Loc.GetString("tank-status-state", ("state", stateColor));
markup += "\n" + stateLine;
_label.SetMarkup(markup);
}
protected override Data PollData()
{
var tank = _parent.Comp;
var pressureKpa = tank.Air.Pressure;
var isValveOpen = tank.ReleaseValveOpen;
return new Data(pressureKpa, isValveOpen);
}
protected override void Update(in Data data)
{
var markup = Loc.GetString("tank-pressure-status", ("pressure", $"{data.PressureKpa:F1}"));
var stateValue = data.IsValveOpen ? "open" : "closed";
var stateColor = Loc.GetString("tank-status-switchable-state", ("state", stateValue));
var stateLine = Loc.GetString("tank-status-state", ("state", stateColor));
markup += "\n" + stateLine;
_label.SetMarkup(markup);
}
public readonly record struct Data(float PressureKpa, bool IsValveOpen);
}