CatStation/Content.Client/Communications/UI/CommunicationsConsoleBoundUserInterface.cs
slarticodefast 0b5bacf5c2
Refactor and predict Alert Levels (#41122)
* prediction

* fix

* reviews

* warnings

* cleanup

* grupdate

* bruh

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-07-27 05:11:33 +00:00

109 lines
3.9 KiB
C#

using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.AlertLevel;
using Content.Shared.Communications;
using Content.Shared.Station;
using Robust.Client.UserInterface;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
namespace Content.Client.Communications.UI;
public sealed partial class CommunicationsConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[Dependency] private IConfigurationManager _cfg = default!;
[Dependency] private SharedStationSystem _station = default!;
[Dependency] private AlertLevelSystem _alertLevel = default!;
[ViewVariables]
private CommunicationsConsoleMenu? _menu;
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<CommunicationsConsoleMenu>();
_menu.OnAnnounce += AnnounceButtonPressed;
_menu.OnBroadcast += BroadcastButtonPressed;
_menu.OnAlertLevel += AlertLevelSelected;
_menu.OnEmergencyLevel += EmergencyShuttleButtonPressed;
}
public void AlertLevelSelected(ProtoId<AlertLevelPrototype> level)
{
if (_menu!.AlertLevelSelectable)
{
// TODO: This does not work until the console UI is predicted and uses component states.
// Also someone decided to send BUI states regularly in an update loop, so this just gets randomly bulldozed until the message reaches the server.
// _menu.CurrentAlertLevel = level;
// _menu.AlertLevelSelectable = false;
// _menu.AlertLevelButton.Disabled = true;
SendMessage(new CommunicationsConsoleSelectAlertLevelMessage(level));
}
}
public void EmergencyShuttleButtonPressed()
{
if (_menu!.CountdownStarted)
RecallShuttle();
else
CallShuttle();
}
public void AnnounceButtonPressed(string message)
{
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
var msg = SharedChatSystem.SanitizeAnnouncement(message, maxLength);
SendMessage(new CommunicationsConsoleAnnounceMessage(msg));
}
public void BroadcastButtonPressed(string message)
{
SendMessage(new CommunicationsConsoleBroadcastMessage(message));
}
public void CallShuttle()
{
SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage());
}
public void RecallShuttle()
{
SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage());
}
// TODO: Use component states and update in an AfterAutoHandleState subscription
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not CommunicationsConsoleInterfaceState commsState)
return;
var stationUid = _station.GetOwningStation(Owner);
if (!EntMan.TryGetComponent<AlertLevelComponent>(stationUid, out var alertComp))
return;
if (_menu != null)
{
_menu.CanAnnounce = commsState.CanAnnounce;
_menu.CanBroadcast = commsState.CanBroadcast;
_menu.CanCall = commsState.CanCall;
_menu.CountdownStarted = commsState.CountdownStarted;
_menu.CountdownEnd = commsState.ExpectedCountdownEnd;
_menu.CurrentAlertLevel = alertComp.CurrentAlertLevel;
_menu.SelectableAlertLevels = _alertLevel.GetSelectableAlertLevels((stationUid.Value, alertComp));
_menu.AlertLevelSelectable = _alertLevel.CanChangeAlertLevel((stationUid.Value, alertComp));
_menu.UpdateCountdown();
_menu.UpdateAlertLevels();
_menu.AlertLevelButton.Disabled = !_menu.AlertLevelSelectable;
_menu.EmergencyShuttleButton.Disabled = !_menu.CanCall;
_menu.AnnounceButton.Disabled = !_menu.CanAnnounce;
_menu.BroadcastButton.Disabled = !_menu.CanBroadcast;
}
}
}