CatStation/Content.Client/VendingMachines/VendingMachineBoundUserInterface.cs
AndrewFenriz e934829cb3
VendingMachine refactor (systems. UI, components) (#44896)
* better

* VendingMachineComponent upd

* move components

* small fix

* move some fields to VendingMachineEjectComponent

* move some fields to VendingMachineVisualsComponent

* fix

* move some fields to VendingMachineDispenseOnHitComponent

* move NextEmpEject to VendingMachineEjectComponent

* upd

* split shared system to eject

* no more dummies for name

* fix contraband inventory

* small fix

* and again

* move VendingMachineDispenseOnHitComponent to server

* upd dispense

* upd

* move visuals to client

* fix

* move canshoot to server

* fix client

* fix

* upd

* fix merge

* fix

* upd1

* afterhandlestate

* upd

* more docs and protoid

* upd visuals

* upd components

* reorganize

* Entity<>

* revert AfterAutoHandleState
2026-08-01 15:44:49 +00:00

80 lines
2.3 KiB
C#

using Content.Client.UserInterface.Controls;
using Content.Client.VendingMachines.UI;
using Content.Shared.VendingMachines;
using Robust.Client.UserInterface;
using Robust.Shared.Input;
using System.Linq;
using Content.Shared.VendingMachines.Components;
namespace Content.Client.VendingMachines;
public sealed class VendingMachineBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[ViewVariables]
private VendingMachineMenu? _menu;
[ViewVariables]
private List<VendingMachineInventoryEntry> _cachedInventory = new();
protected override void Open()
{
base.Open();
_menu = this.CreateWindowCenteredLeft<VendingMachineMenu>();
_menu.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
_menu.OnItemSelected += OnItemSelected;
Refresh();
}
public void Refresh()
{
var enabled = EntMan.TryGetComponent(Owner, out VendingMachineEjectComponent? eject) && !eject.Ejecting;
var system = EntMan.System<VendingMachineSystem>();
_cachedInventory = system.GetAllInventory(Owner);
_menu?.Populate(_cachedInventory, enabled);
}
public void UpdateAmounts()
{
var enabled = EntMan.TryGetComponent(Owner, out VendingMachineEjectComponent? eject) && !eject.Ejecting;
var system = EntMan.System<VendingMachineSystem>();
_cachedInventory = system.GetAllInventory(Owner);
_menu?.UpdateAmounts(_cachedInventory, enabled);
}
private void OnItemSelected(GUIBoundKeyEventArgs args, ListData data)
{
if (args.Function != EngineKeyFunctions.UIClick)
return;
if (data is not VendorItemsListData { ItemIndex: var itemIndex })
return;
if (_cachedInventory.Count == 0)
return;
var selectedItem = _cachedInventory.ElementAtOrDefault(itemIndex);
if (selectedItem == null)
return;
SendPredictedMessage(new VendingMachineEjectMessage(selectedItem.Type, selectedItem.ID));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
if (_menu == null)
return;
_menu.OnItemSelected -= OnItemSelected;
_menu.OnClose -= Close;
_menu.Dispose();
}
}