CatStation/Content.IntegrationTests/Tests/VendingMachineRestockTest.cs
AndrewFenriz e934829cb3
VendingMachine refactor (systems. UI, components) (#44896)
* better

* VendingMachineComponent upd

* move components

* small fix

* move some fields to VendingMachineEjectComponent

* move some fields to VendingMachineVisualsComponent

* fix

* move some fields to VendingMachineDispenseOnHitComponent

* move NextEmpEject to VendingMachineEjectComponent

* upd

* split shared system to eject

* no more dummies for name

* fix contraband inventory

* small fix

* and again

* move VendingMachineDispenseOnHitComponent to server

* upd dispense

* upd

* move visuals to client

* fix

* move canshoot to server

* fix client

* fix

* upd

* fix merge

* fix

* upd1

* afterhandlestate

* upd

* more docs and protoid

* upd visuals

* upd components

* reorganize

* Entity<>

* revert AfterAutoHandleState
2026-08-01 15:44:49 +00:00

389 lines
16 KiB
C#

#nullable enable
using System.Collections.Generic;
using Content.IntegrationTests.Fixtures;
using Content.Server.VendingMachines;
using Content.Server.Wires;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.Containers;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage.Systems;
using Content.Shared.EntityTable;
using Content.Shared.Prototypes;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.VendingMachines;
using Content.Shared.VendingMachines.Components;
using Content.Shared.Wires;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(VendingMachineRestockComponent))]
[TestOf(typeof(VendingMachineSystem))]
public sealed class VendingMachineRestockTest : GameTest
{
private static readonly ProtoId<DamageTypePrototype> TestDamageType = "Blunt";
[TestPrototypes]
private const string Prototypes = @"
- type: entity
name: HumanVendingDummy
id: HumanVendingDummy
components:
- type: Hands
- type: ComplexInteraction
- type: Body
prototype: Human
- type: entity
parent: FoodSnackBase
id: TestRamen
name: TestRamen
- type: vendingMachineInventory
id: TestInventory
startingInventory:
TestRamen: 1
- type: vendingMachineInventory
id: OtherTestInventory
startingInventory:
TestRamen: 3
- type: vendingMachineInventory
id: BigTestInventory
startingInventory:
TestRamen: 4
- type: entity
parent: BaseVendingMachineRestock
id: TestRestockWrong
name: TestRestockWrong
components:
- type: VendingMachineRestock
canRestock:
- OtherTestInventory
- type: entity
parent: BaseVendingMachineRestock
id: TestRestockCorrect
name: TestRestockCorrect
components:
- type: VendingMachineRestock
canRestock:
- TestInventory
- type: entity
parent: BaseVendingMachineRestock
id: TestRestockExplode
name: TestRestockExplode
components:
- type: Damageable
damageModifierSet: Metallic
- type: Injurable
damageContainer: Inorganic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 20
behaviors:
- !type:DumpRestockInventory
- !type:DoActsBehavior
acts: [ 'Destruction' ]
- type: VendingMachineRestock
canRestock:
- BigTestInventory
- type: entity
parent: BaseVendingMachine
id: VendingMachineTest
name: Test Ramen
components:
- type: Wires
layoutId: Vending
- type: VendingMachine
pack: TestInventory
- type: VendingMachineEject
- type: Sprite
sprite: error.rsi
";
[Test]
public async Task TestAllRestocksAreAvailableToBuy()
{
var pair = Pair;
var server = pair.Server;
await server.WaitIdleAsync();
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
var compFact = server.ResolveDependency<IComponentFactory>();
var entityTable = server.EntMan.System<EntityTableSystem>();
await server.WaitAssertion(() =>
{
// Collect all entity prototypes which are vending machine restocks.
var restockEntities = new HashSet<EntProtoId<VendingMachineRestockComponent>>();
foreach (var proto in prototypeManager.EnumeratePrototypes<EntityPrototype>())
{
if (proto.Abstract
|| pair.IsTestPrototype(proto)
|| !proto.HasComponent<VendingMachineRestockComponent>())
continue;
restockEntities.Add(proto.ID);
}
// Collect all entity prototypes with `EntityTableContainerFill`s which contain those restock entities.
// Specifically, this is a mapping of entities-with-container-fill to their-contained-entities-which-are-restocks.
Dictionary<EntProtoId<EntityTableContainerFillComponent>,
List<EntProtoId<VendingMachineRestockComponent>>> entitiesWhichSpawnRestocks = new();
foreach (var proto in prototypeManager.EnumeratePrototypes<EntityPrototype>())
{
if (!proto.TryComp<EntityTableContainerFillComponent>(out var fill, compFact))
continue;
var containers = fill.Containers;
// We only care about the special known container.
if (!containers.TryGetValue(SharedEntityStorageSystem.ContainerName, out var container))
continue;
var entitiesInProtoContainingRestock = new List<EntProtoId<VendingMachineRestockComponent>>();
foreach (var (fillSpawnEntry, _) in entityTable.ListSpawns(container))
{
if (restockEntities.Contains(fillSpawnEntry.Id))
entitiesInProtoContainingRestock.Add(fillSpawnEntry.Id);
}
if (entitiesInProtoContainingRestock.Count > 0)
entitiesWhichSpawnRestocks.Add(proto.ID, entitiesInProtoContainingRestock);
}
// Remove all restock entities from our set which are either directly purchasable as a CargoProduct, or
// which are spawned by EntityTableContainerFill on a CargoProduct.
foreach (var proto in prototypeManager.EnumeratePrototypes<CargoProductPrototype>())
{
// If the cargo product's product is the restock itself, just remove it.
restockEntities.Remove(proto.Product.Id);
// Check if the product is an entity which spawns a restock.
if (entitiesWhichSpawnRestocks.TryGetValue(proto.Product.Id, out var restocksSpawnedByProduct))
{
foreach (var entry in restocksSpawnedByProduct)
{
restockEntities.Remove(entry);
}
entitiesWhichSpawnRestocks.Remove(proto.Product.Id);
}
}
// Any entities left in restockEntities are restocks which can't be bought from Cargo.
Assert.Multiple(() =>
{
const string restockCompName = nameof(VendingMachineRestockComponent);
Assert.That(entitiesWhichSpawnRestocks,
Has.Count.EqualTo(0),
$"Some entities containing entities with {restockCompName} are unavailable for purchase: \n - {string.Join("\n - ", entitiesWhichSpawnRestocks.Keys)}");
Assert.That(restockEntities,
Has.Count.EqualTo(0),
$"Some entities with {restockCompName} are unavailable for purchase: \n - {string.Join("\n - ", restockEntities)}");
});
});
}
[Test]
public async Task TestCompleteRestockProcess()
{
var pair = Pair;
var server = pair.Server;
await server.WaitIdleAsync();
var entityManager = server.ResolveDependency<IEntityManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var mapSystem = server.System<SharedMapSystem>();
EntityUid packageRight;
EntityUid packageWrong;
EntityUid machine;
EntityUid user;
VendingMachineComponent machineComponent = default!;
VendingMachineRestockComponent restockRightComponent = default!;
VendingMachineRestockComponent restockWrongComponent = default!;
WiresPanelComponent machineWiresPanel = default!;
var testMap = await pair.CreateTestMap();
await server.WaitAssertion(() =>
{
var coordinates = testMap.GridCoords;
// Spawn the entities.
user = entityManager.SpawnEntity("HumanVendingDummy", coordinates);
machine = entityManager.SpawnEntity("VendingMachineTest", coordinates);
packageRight = entityManager.SpawnEntity("TestRestockCorrect", coordinates);
packageWrong = entityManager.SpawnEntity("TestRestockWrong", coordinates);
// Sanity test for components existing.
Assert.Multiple(() =>
{
Assert.That(entityManager.TryGetComponent(machine, out machineComponent!), $"Machine has no {nameof(VendingMachineComponent)}");
Assert.That(entityManager.TryGetComponent(packageRight, out restockRightComponent!), $"Correct package has no {nameof(VendingMachineRestockComponent)}");
Assert.That(entityManager.TryGetComponent(packageWrong, out restockWrongComponent!), $"Wrong package has no {nameof(VendingMachineRestockComponent)}");
Assert.That(entityManager.TryGetComponent(machine, out machineWiresPanel!), $"Machine has no {nameof(WiresPanelComponent)}");
});
var systemMachine = entitySystemManager.GetEntitySystem<VendingMachineSystem>();
// Test that the panel needs to be opened first.
Assert.Multiple(() =>
{
Assert.That(systemMachine.TryAccessMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.False, "Right package is able to restock without opened access panel");
Assert.That(systemMachine.TryAccessMachine(packageWrong, restockWrongComponent, machineComponent, user, machine), Is.False, "Wrong package is able to restock without opened access panel");
});
var systemWires = entitySystemManager.GetEntitySystem<WiresSystem>();
// Open the panel.
systemWires.TogglePanel(machine, machineWiresPanel, true);
Assert.Multiple(() =>
{
// Test that the right package works for the right machine.
Assert.That(systemMachine.TryAccessMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.True, "Correct package is unable to restock with access panel opened");
// Test that the wrong package does not work.
Assert.That(systemMachine.TryMatchPackageToMachine(packageWrong, restockWrongComponent, machineComponent, user, machine), Is.False, "Package with invalid canRestock is able to restock machine");
// Test that the right package does work.
Assert.That(systemMachine.TryMatchPackageToMachine(packageRight, restockRightComponent, machineComponent, user, machine), Is.True, "Package with valid canRestock is unable to restock machine");
// Make sure there's something in there to begin with.
Assert.That(systemMachine.GetAvailableInventory(machine, machineComponent), Has.Count.GreaterThan(0),
"Machine inventory is empty before emptying.");
});
// Empty the inventory.
systemMachine.EjectRandom((machine, machineComponent), false, true);
Assert.That(systemMachine.GetAvailableInventory(machine, machineComponent), Has.Count.EqualTo(0),
"Machine inventory is not empty after ejecting.");
// Test that the inventory is actually restocked.
systemMachine.TryRestockInventory(machine, machineComponent);
Assert.That(systemMachine.GetAvailableInventory(machine, machineComponent), Has.Count.GreaterThan(0),
"Machine available inventory count is not greater than zero after restock.");
mapSystem.DeleteMap(testMap.MapId);
});
}
[Test]
public async Task TestRestockBreaksOpen()
{
var pair = Pair;
var server = pair.Server;
await server.WaitIdleAsync();
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var mapSystem = server.System<SharedMapSystem>();
var damageableSystem = entitySystemManager.GetEntitySystem<DamageableSystem>();
var testMap = await pair.CreateTestMap();
EntityUid restock = default;
await server.WaitAssertion(() =>
{
var coordinates = testMap.GridCoords;
var totalStartingRamen = 0;
foreach (var meta in entityManager.EntityQuery<MetaDataComponent>())
if (!meta.Deleted && meta.EntityPrototype?.ID == "TestRamen")
totalStartingRamen++;
Assert.That(totalStartingRamen, Is.EqualTo(0),
"Did not start with zero ramen.");
restock = entityManager.SpawnEntity("TestRestockExplode", coordinates);
var damageSpec = new DamageSpecifier(prototypeManager.Index(TestDamageType), 100);
var damageResult = damageableSystem.ChangeDamage(restock, damageSpec);
#pragma warning disable NUnit2045
Assert.That(!damageResult.Empty, "Received empty damageResult when attempting to damage restock box.");
Assert.That((int)damageResult.GetTotal(), Is.GreaterThan(0), "Box damage result was not greater than 0.");
#pragma warning restore NUnit2045
});
await server.WaitRunTicks(15);
await server.WaitAssertion(() =>
{
Assert.That(entityManager.Deleted(restock),
"Restock box was not deleted after being damaged.");
var totalRamen = 0;
foreach (var meta in entityManager.EntityQuery<MetaDataComponent>())
if (!meta.Deleted && meta.EntityPrototype?.ID == "TestRamen")
totalRamen++;
Assert.That(totalRamen, Is.EqualTo(2),
"Did not find enough ramen after destroying restock box.");
mapSystem.DeleteMap(testMap.MapId);
});
}
[Test]
public async Task TestRestockInventoryBounds()
{
var pair = Pair;
var server = pair.Server;
await server.WaitIdleAsync();
var entityManager = server.ResolveDependency<IEntityManager>();
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var vendingMachineSystem = entitySystemManager.GetEntitySystem<SharedVendingMachineSystem>();
var testMap = await pair.CreateTestMap();
await server.WaitAssertion(() =>
{
var coordinates = testMap.GridCoords;
var machine = entityManager.SpawnEntity("VendingMachineTest", coordinates);
Assert.That(vendingMachineSystem.GetAvailableInventory(machine), Has.Count.EqualTo(1),
"Machine's available inventory did not contain one entry.");
Assert.That(vendingMachineSystem.GetAvailableInventory(machine)[0].Amount, Is.EqualTo(1),
"Machine's available inventory is not the expected amount.");
vendingMachineSystem.RestockInventoryFromPrototype(machine);
Assert.That(vendingMachineSystem.GetAvailableInventory(machine)[0].Amount, Is.EqualTo(2),
"Machine's available inventory is not double its starting amount after a restock.");
vendingMachineSystem.RestockInventoryFromPrototype(machine);
Assert.That(vendingMachineSystem.GetAvailableInventory(machine)[0].Amount, Is.EqualTo(3),
"Machine's available inventory is not triple its starting amount after two restocks.");
vendingMachineSystem.RestockInventoryFromPrototype(machine);
Assert.That(vendingMachineSystem.GetAvailableInventory(machine)[0].Amount, Is.EqualTo(3),
"Machine's available inventory did not stay the same after a third restock.");
});
}
}
}