CatStation/Content.Server/Chemistry/EntitySystems/SolutionInjectWhileEmbeddedSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

47 lines
1.5 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.Events;
using Content.Shared.Projectiles;
using Robust.Shared.Timing;
namespace Content.Server.Chemistry.EntitySystems;
/// <summary>
/// System for handling injecting into an entity while a projectile is embedded.
/// </summary>
public sealed partial class SolutionInjectWhileEmbeddedSystem : EntitySystem
{
[Dependency] private IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionInjectWhileEmbeddedComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<SolutionInjectWhileEmbeddedComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.UpdateInterval;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<SolutionInjectWhileEmbeddedComponent, EmbeddableProjectileComponent>();
while (query.MoveNext(out var uid, out var injectComponent, out var projectileComponent))
{
if (_gameTiming.CurTime < injectComponent.NextUpdate)
continue;
injectComponent.NextUpdate += injectComponent.UpdateInterval;
if(projectileComponent.EmbeddedIntoUid == null)
continue;
var ev = new InjectOverTimeEvent(projectileComponent.EmbeddedIntoUid.Value);
RaiseLocalEvent(uid, ref ev);
}
}
}