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* Remove all IPrototypeManager instances * Remove redundant IComponentFactory instances too * Found some stragglers * DestructibleSystem.PrototypeManager: no dependency * not based
29 lines
1 KiB
C#
29 lines
1 KiB
C#
using Content.Server.Botany;
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using Content.Server.Botany.Components;
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using Content.Shared.EntityEffects;
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using Content.Shared.EntityEffects.Effects.Botany;
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using Robust.Shared.Random;
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namespace Content.Server.EntityEffects.Effects.Botany;
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public sealed partial class PlantMutateSpeciesChangeEntityEffectSystem : EntityEffectSystem<PlantHolderComponent, PlantMutateSpeciesChange>
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{
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[Dependency] private IRobustRandom _random = default!;
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protected override void Effect(Entity<PlantHolderComponent> entity, ref EntityEffectEvent<PlantMutateSpeciesChange> args)
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{
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if (entity.Comp.Seed == null || entity.Comp.Seed.MutationPrototypes.Count == 0)
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return;
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var targetProto = _random.Pick(entity.Comp.Seed.MutationPrototypes);
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ProtoMan.TryIndex(targetProto, out SeedPrototype? protoSeed);
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if (protoSeed == null)
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{
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Log.Error($"Seed prototype could not be found: {targetProto}!");
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return;
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}
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entity.Comp.Seed = entity.Comp.Seed.SpeciesChange(protoSeed);
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}
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}
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