CatStation/Content.Server/GameTicking/Rules/GameRuleSystem.cs
Whatstone f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00

118 lines
3.6 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.GameTicking.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.GameTicking.Rules;
public abstract partial class GameRuleSystem<T> : EntitySystem where T : IComponent
{
[Dependency] protected IGameTiming Timing = default!;
[Dependency] protected IRobustRandom RobustRandom = default!;
[Dependency] protected GameTicker GameTicker = default!;
// Not protected, just to be used in utility methods
[Dependency] private AtmosphereSystem _atmosphere = default!;
[Dependency] private MapSystem _map = default!;
[Dependency] protected EntityQuery<GameRuleComponent> GameRuleQuery = default!;
[Dependency] protected EntityQuery<T> RuleQuery = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<T, GameRuleAddedEvent>(OnGameRuleAdded);
SubscribeLocalEvent<T, GameRuleStartedEvent>(OnGameRuleStarted);
SubscribeLocalEvent<T, GameRuleEndedEvent>(OnGameRuleEnded);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndTextAppend);
}
private void OnGameRuleAdded(EntityUid uid, T component, ref GameRuleAddedEvent args)
{
if (!GameRuleQuery.TryComp(uid, out var ruleData))
return;
Added(uid, component, ruleData, args);
}
private void OnGameRuleStarted(EntityUid uid, T component, ref GameRuleStartedEvent args)
{
if (!GameRuleQuery.TryComp(uid, out var ruleData))
return;
Started(uid, component, ruleData, args);
}
private void OnGameRuleEnded(EntityUid uid, T component, ref GameRuleEndedEvent args)
{
if (!GameRuleQuery.TryComp(uid, out var ruleData))
return;
Ended(uid, component, ruleData, args);
}
private void OnRoundEndTextAppend(RoundEndTextAppendEvent ev)
{
var query = QueryAllRules();
while (query.MoveNext(out var uid, out var comp, out var ruleData))
{
AppendRoundEndText(uid, comp, ruleData, ref ev);
}
}
/// <summary>
/// Called when the gamerule is added
/// </summary>
protected virtual void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
}
/// <summary>
/// Called when the gamerule begins
/// </summary>
protected virtual void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
}
/// <summary>
/// Called when the gamerule ends
/// </summary>
protected virtual void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
}
/// <summary>
/// Called at the end of a round when text needs to be added for a game rule.
/// </summary>
protected virtual void AppendRoundEndText(EntityUid uid, T component, GameRuleComponent gameRule, ref RoundEndTextAppendEvent args)
{
}
/// <summary>
/// Called on an active gamerule entity in the Update function
/// </summary>
protected virtual void ActiveTick(EntityUid uid, T component, GameRuleComponent gameRule, float frameTime)
{
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<T, GameRuleComponent>();
while (query.MoveNext(out var uid, out var comp1, out var comp2))
{
if (!GameTicker.IsGameRuleActive(uid, comp2))
continue;
ActiveTick(uid, comp1, comp2, frameTime);
}
}
}