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* feat: ConditionalSpawnerComponent can now stack items it spawns automatically * refactor: StackComponent quick cleanup, while we are at it * refactor: replace custom code with StackSystem.SpawnMultiple * refactor: update for RT changes * refactor: update after merge * refactor: cleanup + fix GetRadomOffset using full range * fix: change GetRandomOffset to not pass negative offset to NextVector2Box, NextVector2Box negates value by itself * refactor: now artifact spawns stacks of resrouces, as god intended * refactor: modernize --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> |
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| .. | ||
| AntagGridSpawnPointComponent.cs | ||
| ConditionalSpawnerComponent.cs | ||
| ContainerSpawnPointComponent.cs | ||
| EntityTableSpawnerComponent.cs | ||
| ISpawnPoint.cs | ||
| RandomDecalSpawnerComponent.cs | ||
| RandomSpawnerComponent.cs | ||
| SpawnOnDespawnComponent.cs | ||
| SpawnPointComponent.cs | ||
| TimedSpawnerComponent.cs | ||