CatStation/Content.Server/Spawners/Components
Fildrance 0687a19cd7
feat: ConditionalSpawnerComponent can now stack items it spawns automatically (#39096)
* feat: ConditionalSpawnerComponent can now stack items it spawns automatically

* refactor: StackComponent quick cleanup, while we are at it

* refactor: replace custom code with StackSystem.SpawnMultiple

* refactor: update for RT changes

* refactor: update after merge

* refactor: cleanup + fix GetRadomOffset using full range

* fix: change GetRandomOffset to not pass negative offset to NextVector2Box, NextVector2Box negates value by itself

* refactor: now artifact spawns stacks of resrouces, as god intended

* refactor: modernize

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2026-07-28 19:46:57 +00:00
..
AntagGridSpawnPointComponent.cs Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. (#43191) 2026-04-25 09:20:56 +00:00
ConditionalSpawnerComponent.cs A small addition to the documentation (#30506) 2024-07-31 19:09:51 +03:00
ContainerSpawnPointComponent.cs Fix PostMapInit tests not considering job containerspawns (#31538) 2024-08-28 12:42:06 +10:00
EntityTableSpawnerComponent.cs feat: ConditionalSpawnerComponent can now stack items it spawns automatically (#39096) 2026-07-28 19:46:57 +00:00
ISpawnPoint.cs
RandomDecalSpawnerComponent.cs Decal Spawners (#37066) 2025-05-27 16:55:48 -07:00
RandomSpawnerComponent.cs A small addition to the documentation (#30506) 2024-07-31 19:09:51 +03:00
SpawnOnDespawnComponent.cs
SpawnPointComponent.cs improve spawnpoint error logging (#40021) 2025-08-31 11:50:37 -07:00
TimedSpawnerComponent.cs Convert TimedSpawnerComponent to use an Update loop (#37785) 2025-05-24 19:35:17 +02:00