CatStation/Content.Server/SurveillanceCamera/Systems/SurveillanceCameraSystem.Collide.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

101 lines
3.4 KiB
C#

using Content.Shared.Power.EntitySystems;
using Content.Shared.SurveillanceCamera;
using Content.Shared.SurveillanceCamera.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
namespace Content.Server.SurveillanceCamera;
public partial class SurveillanceCameraSystem
{
[Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private SharedPowerReceiverSystem _power = default!;
[Dependency] private EntityQuery<CameraActiveOnCollideComponent> _cameraQuery = default!;
public void InitializeCollide()
{
SubscribeLocalEvent<CameraActiveOnCollideColliderComponent, PreventCollideEvent>(OnPreventCollide);
SubscribeLocalEvent<CameraActiveOnCollideColliderComponent, StartCollideEvent>(OnStart);
SubscribeLocalEvent<CameraActiveOnCollideColliderComponent, EndCollideEvent>(OnEnd);
SubscribeLocalEvent<CameraActiveOnCollideColliderComponent, ComponentShutdown>(OnCollideShutdown);
SubscribeLocalEvent<CameraActiveOnCollideComponent, SurveillanceCameraGetIsViewedExternallyEvent>(OnOverrideState);
}
private void OnCollideShutdown(Entity<CameraActiveOnCollideColliderComponent> ent, ref ComponentShutdown args)
{
// TODO: Check this on the event.
if (TerminatingOrDeleted(ent.Owner))
return;
// Regenerate contacts for everything we were colliding with.
var contacts = _physics.GetContacts(ent.Owner);
while (contacts.MoveNext(out var contact))
{
if (!contact.IsTouching)
continue;
var other = contact.OtherEnt(ent.Owner);
if (_cameraQuery.HasComp(other))
{
_physics.RegenerateContacts(other);
}
}
}
// You may be wondering what de fok this is doing here.
// At the moment there's no easy way to do collision whitelists based on components.
private void OnPreventCollide(Entity<CameraActiveOnCollideColliderComponent> ent, ref PreventCollideEvent args)
{
if (!_cameraQuery.HasComp(args.OtherEntity))
{
args.Cancelled = true;
}
}
private void OnEnd(Entity<CameraActiveOnCollideColliderComponent> ent, ref EndCollideEvent args)
{
if (args.OurFixtureId != ent.Comp.FixtureId)
return;
if (!_cameraQuery.TryComp(args.OtherEntity, out var cameraCollider))
return;
// TODO: Engine bug IsTouching box2d yay.
var contacts = _physics.GetTouchingContacts(args.OtherEntity) - 1;
if (contacts > 0)
return;
cameraCollider.Enabled = false;
Dirty(args.OtherEntity, cameraCollider);
UpdateVisuals(args.OtherEntity);
}
private void OnStart(Entity<CameraActiveOnCollideColliderComponent> ent, ref StartCollideEvent args)
{
if (args.OurFixtureId != ent.Comp.FixtureId)
return;
if (!_cameraQuery.TryComp(args.OtherEntity, out var cameraCollider))
return;
cameraCollider.Enabled = true;
Dirty(args.OtherEntity, cameraCollider);
UpdateVisuals(args.OtherEntity);
}
private void OnOverrideState(Entity<CameraActiveOnCollideComponent> ent, ref SurveillanceCameraGetIsViewedExternallyEvent args)
{
if (ent.Comp.RequiresPower && !_power.IsPowered(ent.Owner))
return;
if (!ent.Comp.Enabled)
return;
args.Viewed = true;
}
}