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* IoC source gen compatibility Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter. * Missed a spot
101 lines
3.4 KiB
C#
101 lines
3.4 KiB
C#
using Content.Shared.Power.EntitySystems;
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using Content.Shared.SurveillanceCamera;
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using Content.Shared.SurveillanceCamera.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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namespace Content.Server.SurveillanceCamera;
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public partial class SurveillanceCameraSystem
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{
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[Dependency] private SharedPhysicsSystem _physics = default!;
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[Dependency] private SharedPowerReceiverSystem _power = default!;
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[Dependency] private EntityQuery<CameraActiveOnCollideComponent> _cameraQuery = default!;
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public void InitializeCollide()
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{
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SubscribeLocalEvent<CameraActiveOnCollideColliderComponent, PreventCollideEvent>(OnPreventCollide);
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SubscribeLocalEvent<CameraActiveOnCollideColliderComponent, StartCollideEvent>(OnStart);
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SubscribeLocalEvent<CameraActiveOnCollideColliderComponent, EndCollideEvent>(OnEnd);
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SubscribeLocalEvent<CameraActiveOnCollideColliderComponent, ComponentShutdown>(OnCollideShutdown);
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SubscribeLocalEvent<CameraActiveOnCollideComponent, SurveillanceCameraGetIsViewedExternallyEvent>(OnOverrideState);
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}
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private void OnCollideShutdown(Entity<CameraActiveOnCollideColliderComponent> ent, ref ComponentShutdown args)
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{
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// TODO: Check this on the event.
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if (TerminatingOrDeleted(ent.Owner))
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return;
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// Regenerate contacts for everything we were colliding with.
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var contacts = _physics.GetContacts(ent.Owner);
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while (contacts.MoveNext(out var contact))
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{
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if (!contact.IsTouching)
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continue;
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var other = contact.OtherEnt(ent.Owner);
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if (_cameraQuery.HasComp(other))
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{
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_physics.RegenerateContacts(other);
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}
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}
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}
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// You may be wondering what de fok this is doing here.
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// At the moment there's no easy way to do collision whitelists based on components.
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private void OnPreventCollide(Entity<CameraActiveOnCollideColliderComponent> ent, ref PreventCollideEvent args)
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{
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if (!_cameraQuery.HasComp(args.OtherEntity))
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{
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args.Cancelled = true;
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}
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}
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private void OnEnd(Entity<CameraActiveOnCollideColliderComponent> ent, ref EndCollideEvent args)
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{
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if (args.OurFixtureId != ent.Comp.FixtureId)
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return;
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if (!_cameraQuery.TryComp(args.OtherEntity, out var cameraCollider))
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return;
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// TODO: Engine bug IsTouching box2d yay.
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var contacts = _physics.GetTouchingContacts(args.OtherEntity) - 1;
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if (contacts > 0)
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return;
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cameraCollider.Enabled = false;
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Dirty(args.OtherEntity, cameraCollider);
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UpdateVisuals(args.OtherEntity);
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}
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private void OnStart(Entity<CameraActiveOnCollideColliderComponent> ent, ref StartCollideEvent args)
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{
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if (args.OurFixtureId != ent.Comp.FixtureId)
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return;
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if (!_cameraQuery.TryComp(args.OtherEntity, out var cameraCollider))
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return;
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cameraCollider.Enabled = true;
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Dirty(args.OtherEntity, cameraCollider);
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UpdateVisuals(args.OtherEntity);
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}
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private void OnOverrideState(Entity<CameraActiveOnCollideComponent> ent, ref SurveillanceCameraGetIsViewedExternallyEvent args)
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{
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if (ent.Comp.RequiresPower && !_power.IsPowered(ent.Owner))
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return;
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if (!ent.Comp.Enabled)
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return;
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args.Viewed = true;
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}
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}
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