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https://github.com/space-syndicate/space-station-14.git
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* Move Ulam spiral generator to its own class * Make UlamSpiral.Point return a zero vector for n<=0 * Add UlamSpiral.PointsForMaxDistance * Fix TeleportLocationsSystem can teleport user into a wall Uses an Ulam spiral pattern to check for valid locations around the target entity. * Handle teleportation failures more gracefully * Fix unconventional name for delay system field * Fix client crashes when target entity is paused/in nullspace * Show popup when teleportation destination is obstructed --------- Co-authored-by: opl <4833621+opl@users.noreply.github.com>
87 lines
3 KiB
C#
87 lines
3 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Popups;
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using Content.Shared.Teleportation;
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using Content.Shared.Teleportation.Components;
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using Content.Shared.Teleportation.Systems;
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using Content.Shared.UserInterface;
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using Content.Shared.Warps;
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using Content.Shared.Whitelist;
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namespace Content.Server.Teleportation;
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/// <summary>
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/// <inheritdoc cref="SharedTeleportLocationsSystem"/>
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/// </summary>
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public sealed partial class TeleportLocationsSystem : SharedTeleportLocationsSystem
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{
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[Dependency] private ChatSystem _chat = default!;
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[Dependency] private SharedPopupSystem _popup = default!;
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[Dependency] private EntityWhitelistSystem _whitelist = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TeleportLocationsComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<TeleportLocationsComponent, BeforeActivatableUIOpenEvent>(OnBeforeUiOpen);
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}
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private void OnMapInit(Entity<TeleportLocationsComponent> ent, ref MapInitEvent args)
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{
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UpdateTeleportPoints(ent);
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}
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private void OnBeforeUiOpen(Entity<TeleportLocationsComponent> ent, ref BeforeActivatableUIOpenEvent args)
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{
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UpdateTeleportPoints(ent);
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}
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protected override void OnTeleportToLocationRequest(Entity<TeleportLocationsComponent> ent, ref TeleportLocationDestinationMessage args)
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{
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if (IsDelayed(ent))
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return;
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if (!string.IsNullOrWhiteSpace(ent.Comp.Speech))
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{
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var msg = Loc.GetString(ent.Comp.Speech, ("location", args.PointName));
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_chat.TrySendInGameICMessage(args.Actor, msg, InGameICChatType.Speak, ChatTransmitRange.Normal);
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}
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base.OnTeleportToLocationRequest(ent, ref args);
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}
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protected override void HandleTeleportDestinationObstructed(EntityUid userUid)
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{
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// Client can't know if the destination is obstructed if it's not loaded.
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var msg = Loc.GetString("teleportation-menu-destination-obstructed");
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_popup.PopupEntity(msg, userUid, userUid, PopupType.MediumCaution);
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}
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// If it's in shared this doesn't populate the points on the UI
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/// <summary>
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/// Gets the teleport points to send to the BUI
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/// </summary>
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private void UpdateTeleportPoints(Entity<TeleportLocationsComponent> ent)
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{
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ent.Comp.AvailableWarps.Clear();
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var allEnts = AllEntityQuery<WarpPointComponent>();
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// Selecting suitable entities with the warpPoint component using whitelist
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while (allEnts.MoveNext(out var warpEnt, out var warpPointComp))
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{
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if (string.IsNullOrWhiteSpace(warpPointComp.Location))
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continue;
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if (!_whitelist.CheckBoth(warpEnt, ent.Comp.Blacklist, ent.Comp.Whitelist))
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continue;
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ent.Comp.AvailableWarps.Add(new TeleportPoint(Loc.GetString(warpPointComp.Location), GetNetEntity(warpEnt)));
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}
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Dirty(ent);
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}
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}
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